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[转贴]如何创作一部畅销的奇幻小说

[转贴]如何创作一部畅销的奇幻小说

            很偶然看到的东西,超级恶搞,发出来给大家分享一下。不知道原作者是谁,只好先在这里表示感谢了。如何创作一部畅销的奇幻小说

自从《魔戒之王》问世以来,史诗般的奇幻巨著在畅销小说排行榜上已取得了骄人的记录。想要

创造这样的辉煌吗?

方法如下:


文章结构:

1. 创造一个主角。

你大部分的读者将是那些缺乏自信的男人。所以把你的主角塑造成一个失败者。生活没有目标,

害羞,懦弱,有负罪感,病弱,懒惰,土里土气--诸如此类的特质将帮助你达到这一目的。


2.构思一个任务

这个失败者必须突然被告知整个世界的命运--或是一些别的世界--都将依赖于他那嬴弱无能

的双手。为了拯救世界他必须完成某些任务,面对一些不可名状的敌人,学习一些神奇的技能等

等。


3.创造一群各不相同的伙伴

失败者/英雄必需要有一群各不相同的伙伴,他们来自不同的种族,诸如矮人、精灵、Rotarian。

每个伙伴都要有独特的技能比如剑技、抡套索等等,这些将在文中的某一部分用到。


4.创造一名睿智但毫无帮助的指引者

指引者是博学明智的顾问,他了解整个任务,但却从不会把它完整的揭示出来。而且他看上去拥

有无边的法力但即使是最紧要的时刻也不会运用它们。

(参见7:把它拖长)


5.创造一片大陆

这个鱼龙混杂的团队要做的第一件事就是经过一段漫长的旅途,在各类不同的地形和气候中艰难

跋涉。每个奇幻大陆都拥有任何可以想见的气候和地形--山脉、沙漠、沼泽、冰川、森林--

随机分布在大陆上,与所有已知的地理和生态规则相悖。


注意:所有奇幻世界都大约是方形的。也就是说,就像一本打开的平装书的形状。


6.创造敌人

每一个奇幻大陆的都有一股黑暗势力,一个几乎无所不能的大魔王想要把它彻底毁灭。魔王将从

中得到什么好处我们不得而知。这个恶魔通常拥有大批军队,他们不需要食物、报酬或其他补给

而且可以远涉千山万水围攻各大城市无需任何后勤团。尽管如此,敌人的力量却完全依赖于某些

无足轻重的东西,比如一个戒指或是一块石头。


7.把它拖长

奇幻史诗的重点在于:读者看完书后一定要感到精疲力尽。他们必须觉得当英雄们完成任务的过

程中,自己也克服了许多艰难险阻。所以小说一定要尽可能的难读。请按如下操作:

(a) 事无巨细的记述。描写旅程中的每一天,他们走了多远,吃了什么,天气怎样,在哪里睡

觉,特别是那些什么都没发生的日子。

(b) 在每个戏剧化的时刻都添上冗长的自省。在每个紧要关头,英雄都要详细的思量他的情

绪、感觉、身份、是否忘了把煤气关掉等等(whether he left the gas on etc。真是碍眼的句

子啊,鬼知道是什么意思。啊,这位帮我解释词句的先生,不是说你了。不过现在这个译法也不

错哦,很符合恶搞风格^_^)

(c) 决不要用简单的方法排除危机。举个例子,如果法师引导者拥有强大的法力,他决不会用

它解决任何困难。比如:


错误:


食人妖(原文为Groll,不知是何物,估计是后文出现的Troll之误)转过它那令人毛骨悚然的

头,举起黑色的大棒砸了下来。“快用纳拉石”史蒂芬喊道。“别担心”年长的法师高狄抬起法

杖,低声咏出阿尼克之言“哈斯塔拉维斯塔”。一道光芒闪过,食人妖之王变成了一堆灰绿色的

碎块。


正确:

食人妖转过它那令人毛骨悚然的头,举起黑色的大棒砸了下来。“快用纳拉石”史蒂芬喊道。

“不”法师审慎的说。“如果我们把纳拉石用于杀戮,这只会增加敌人的力量。”木棒携风而

下,矮人岩钻被劈成两半。


如果法师和君王们能够使用魔力,那他们就不会需要失败者/英雄去拯救,而小说也将在100页以

内结束。所以,尽管法师们可以让树木返春,召唤大地和天空的精灵,他们不得不用智谋来击败

那怕是最愚蠢的食人妖。


同时你也需要找到方法来:


8.跳过难写的部分

尽管我们要保持书的长度,可总有些部分是在难于描述。徒步旅行一千英里是很长,但却易于描

绘。另一方面,战斗很难写因为一时间会有很多细节而且你也许需要一些战略战术方面的知识。

所以如果你正要描写一场战斗可又发现很难下笔,只需简单的让英雄受伤然后失去知觉:比如:


“……接着突然间他头痛欲裂,一团迷雾将他封在其中。他觉得自己正坠入空茫却又实在的黑暗

中。伯德寇的长剑仍在空气中挥舞,就像被时间所捕获,禁锢。战斗的声音仿佛在千里之外,但

是当他闭上眼睛,被黑暗之云所吞没时,他仿佛听到有人在幽绿的山丘上喊着,‘祝酒人来了。

祝酒人来了。’”


薄雾散去,接着我们的英雄在医疗室乳白色的雪花石板上醒来。贞女战士(Pure Maiden Warrior

参见“角色”)告诉他战斗已经结束,你猜怎么着?他们赢了!结果:你省下了50页错综复杂的

战斗描写。


其他困难的情节如无法逾越的山脉参见“洞窟”


9.为一场大战作准备

虽然敌人法力强大,但出于某些原因他必须按照古老的习俗通过白刃战解决好人们。不管一个法

师、国王或是王后多有魔力,他们终将在战场上被一柄长剑结果掉。


10.杀掉每个人

当一切仿佛都无可挽回时,失败者/英雄必须达到他的目标,得到力量,发现秘术或是别的什么。

想达到这个目的,就有必须让他的征程上不断地摔倒扭到脚踝,身份被误解,被人魅惑等等。在

他进入状态之前,大部分同伴都将伤重而亡。这会帮助我们保持对敌人的愤恨,虽然这基本上都

是因为失败者/英雄那迟缓和无能的错误。


好了。现在让我们看看别的要素。


消耗品--坏蛋

我们有必要创造一些坏蛋消耗品。诸如兽人、地精、食人妖、龙、恶人或是其他任何我们乐于批

量杀害的生物。他们通常都是肤色黢黑,多毛,易汗或是其他无法被白人的标准所接受的特征。

根据传统观念上一个丑陋的躯体反映出一个丑陋的灵魂的论点,他们大都残缺丑恶。我们将给他

们添上些疾病,制造点残缺以提醒读者这些人恶心的外表是由于他们是邪恶的。


注意:在奇幻大陆上不存在任何感化或是复原的感念。所有敌人的盟友、宠臣、奴仆和工具都将

被无情的杀掉,即使他们是出于恐惧才会服侍他们的君王。


坚韧的老战士

所有奇幻小说都会有一群久经历练,异常忠诚的精英战士。他们通常都是些强健、阴郁的家伙,

有着紫青色的疤痕,独眼,单臂等等。与事实相反,他们身上的伤越多,战技就越精湛。


贞女战士(Pure Maiden Warriors)

失败者多半都有着性方面的恐惧心理或是过分依赖女性,所以奇幻小说中的女性都是那么强大和

纯洁。他们把Joan of Arc弄得好像是Pamela Anderson。(什么东西?)她们都很强壮、高贵、

忠诚、勇敢、血统纯正并且会在结尾死去--我们还能让她们怎么样呢?她们对婚姻都是那么恐

惧,而且在奇幻史诗中没人曾经过性事。(这段我也有点胡涂,还请大家自己读原文)


体形

瘦弱的人都是聪颖、睿智的,而像熊般强壮的家伙多半连话都不会说。


角色的姓名

要创造一个名字,你只需将那些毫无意义的音节堆到一块让它们看上去好像是来自一种外文。如

果让它们不易发音,这就更加可信了。Y、H和撇号将添加某种异域风情。诸如“Dn’a’brht”、

“ ynhazzmhn”、“ jbreheh’m”这样的名字都可以。


把一些简单的英文单词随机的凑在一块也是个不错的主意,比如:'Rusk Montana', 'Heron

Alibi' or 'Ermine Dayglo'.


科技

奇幻世界通常在科技方面都有着难于理解的障碍。它们被那些由睿智的贤哲组成的议会所统治,

这些人是几千年积攒下的智慧的守护者,但他们从不会发明任何东西用来切实帮助自己对付恶

棍、食人妖和兽人--比如一支.44 Magnum。许多奇幻世界都有着精湛的金属工艺、文字艺术,

有能力制造十字弓、投石器和精巧的陷阱但是却没有一个带轮子的交通工具。


注意:奇幻世界从来没有劳动体制。很少有人工作,几乎没有农业,也没人知道食物是从哪里来

的。


魔法

当法师对射魔法飞弹时,善良法师的火焰总是蓝色的,而邪法师的是绿或红。


居所:

在奇幻小说中通常有三种居所--洞窟、茅屋和城堡。


洞穴是奇幻小说家最好的朋友。它们是武器的埋藏地,智慧的中枢,怪兽的藏身之所等等。它们

只需要简单的描写而且可以加入一个迷宫。就像好莱坞一样,所有的洞穴都有平坦的地面。


当你因为创造了一个无法克服的地理障碍--比如无法逾越的山脉--而把自己逼入死角时,洞

穴也将非常有用。只要让这个团队进入地下就可以简单的解决这个问题。当他们从地道走出来

时--经过了几天的黑暗之旅--会发现自己已经置身于山脉或是别的什么东西的另一边了。作

者又可以节省50页的细节描写。


茅屋总坐落于偏邦僻壤。所有住在里面的人都是单纯善良的。


城堡总是“在血肉之石上拔地而起”,不管这到底是什么意思。城堡里的房间都是光秃秃的仅有

很少的修饰。


敌人的要塞

失败者/英雄最终一定要潜入敌人的要塞。这从来不是件难事。要塞的岗哨从不会被惊动而且即使

失败者/英雄距离重兵把守的要地只有不到20英尺也不会被发现。


即使最严密的要塞也会有些没人守卫的旁门用来倾倒垃圾。而在敌人的城堡中只有极少数人会偶

尔走动一下。失败者/英雄可以潜入敌人的核心禁地不被发现。


注意:敌人致命的弱点总是过于自信。


好了,现在你已经了解了一切。


那么赶快动笔开始你成为一名奇幻史诗作家的漫漫长路吧。



转自 水仙资料馆 [liandada.xilubbs.com]

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            如果记得不错的话
这篇贴子最早就是从这里转出去的...

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                   似乎是OzComedy

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                   Pamela Anderson:著名肉弹性感女星。

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            HOW TO WRITE A BEST SELLING FANTASY NOVEL

Every since "The Lord of the Rings", epic fantasy novels have been high on the bestseller list. Every thought of writing one?
WELL HERE'S HOW.

Structure

1. Create a main character.
Most of the people who read your book will be unconfident males. So make your main character a Loser. Aimless, shy, cowardly, guilty, ill, lazy, rural - any of these will do.

2. Create a Quest.
Out of the blue, the Loser must be suddenly told that the fate of the whole world – or some other world - rests in his incompetent hands. To save the world he must perform some task, confront some nameless foe, learn some mysterious skill etc.

3. Create a Motley Bunch of Companions.
The Loser/Hero must have a Motley Bunch of Companions drawn from different human species e.g. dwarf, elf, Rotarian etc. Each of these companions will have one particular skill such as sword fighting, lasso twirling etc which will come in handy at a particular part of the story.


4. Create a Wise but Useless Guide.
The Guide is wise adviser who knows all about the Quest, but never fully reveals it. He also appears to have immense powers but will not use them when they are most required.
(See Part 7: "Make it Long.")

5. Create the Land
The first thing the Motley Bunch must do is travel some phenomenal distance through an assortment of vastly different terrains and climates. All Fantasy Lands have every conceivable form of climate and landform - mountains, deserts, swamps, glaciers, forests - arranged randomly across the landscape contrary to any known principles of geography or ecology.

Note: All fantasy worlds are roughly square. i.e. the shape of the double page of a paperback.

6. Create the Enemy
Every Fantasy Land has a Dark Enemy, an almost omnipotent ArchVillain who is trying to utterly destroy it. It is not clear how the ArchVillain benefits from this. This Villain always has access to vast armies which require no food, payment or other provisioning and can travel thousands of mile and lay siege to cities without any need for a catering corps. For all this, the Enemy is completely dependant on some insignificant object such as a ring or a piece of rock for his power.

7. Make it long.
The important thing about an epic fantasy novel is that the reader must be exhausted at the end of it. They must feel that they have overcome as many obstacles in getting through the book as the heroes have in fulfilling the quest. So the book must be as difficult to read as possible. To do this:

(a) Tell the story in incredible detail. Describe every day of the journey, how far they walked, what they ate, the weather, where they slept, especially days where nothing happens.

(cool.gif Fill every dramatic situation with lengthy introspection. At every moment of crisis the hero must minutely examine his feelings, perceptions, identity, whether he left the gas on etc.

© Never take the easy way out of a crisis. For example, if the Wizard Guide holds great power, he will never use it to solve a situation. To illustrate.

WRONG

Groll turned his grisly head and raised the black shaft to strike. ‘Use the Gnarlstone" cried Stephen. "No worries" said Gordian and the venerable wizard raised the orb and muttered the Arnic words "Hastalavista". A bright flash flared and the Troll King slumped into a pile of grey-green mush.

RIGHT.

Groll turned his grisly head and raised the black shaft to strike. ‘Use the Gnarlstone" cried Stephen. "No" said the wizard sagely. "If we use the Gnarlstone for harm we will only increase the power of the Enemy." Then the shaft struck and Gimlet the Dwarf fell cloven."

If Wizards and Lords actually used their magical powers they wouldn’t need the Loser/Hero to save them and the book will be over in a hundred pages. So, although wizards can bring trees to life, summon spirits from earth and sky, they have to use guile to defeat the stupidest troll.
At the same time you will need to find ways to:


8. Skip the hard parts.
Despite the need to keep the book long, some bits are just too hard to write. A thousand mile journey by foot is long, but easy to write. Battles on the other hand are hard because there’s a lot going on and you probably require some knowledge of military strategy. So if you’re writing a battle scene and it’s just getting too hard, simply have the hero suffer a wound and lapse into unconsciousness: e.g.

"… then suddenly his head exploded and a mist enveloped him and he felt himself falling down into an ethereal tangible blackness. Badcolds’s sword, still swinging through the air, seemed caught, imprisoned in time. The sound of the battle was suddenly a long way away but just as he closed his eyes and the black cloud engulfed him he thought he heard someone crying from the grassy knoll, "The Toasters are coming. The Toasters are coming."

Voile. Next thing our hero wakes on a white alabaster slab in the Healing Room where the Pure Maiden Warrior (see "Characters" below) tells him that the battle is over and, Guess what? They won! Result: you've saved 50 pages of intricate military description.

For other difficult plot points such as Impassable Mountain Ranges see "Caves" below.

9. Lead up to a cataclysmic battle.
Although the Enemy’s powers are magical, for some reason he must always try to defeat the good guys with good old fashioned hand to hand combat. No matter how much magic power a wizard, king or queen has, they will always end up charging around a battlefield slashing away with a sword.

10. Kill almost everybody.
The Loser/Hero must achieve his goal, gain the power, discover the secret word or whatever only at the last possible moment when all seems lost. To do this it will be necessary to make him fall down and twist his ankle, have an identity crisis, become enchanted etc continually on his way to the goal. Most of the Motley Bunch must die in terrible pain and degradation before the Loser/Hero gets his act together. This is to keep us mad at the Enemy, thought it is basically the Loser/Hero's fault for being so slow and incompetent.

Okay. Now let’s look at some other key points.

Bad Expendables.
It will be necessary to create Bad Expendables. These are the orcs, goblins, trolls, dragons, wights or any other creatures that we are happy to kill in their thousands. They are usually black, hairy, sweaty or in some other way unacceptable by middle class Caucasian standards. Often they are deformed, based on the traditional belief that an ugly body reflects an ugly soul. It is our way of doing a service to the sick and disabled by reminding readers that people who are disfigured look that way because they’re evil.

Note that in Fantasy Lands the concept of reform or rehabilitation is unknown. All allies, minions, vassals and instruments of the Enemy must be summarily killed even if they served their master primarily out of fear.

Tough Old Warriors
All fantasy novels must have an elite brotherhood of highly trained, pathologically loyal, hereditary fighters. These are invariably sturdy, sullen and have livid scars, one eye missing, only one arm etc. Contrary to reality, the more injuries they bear, the greater their fighting skills.

Pure Maiden Warriors.
Losers are scared of sexuality or dependency in women, so women in fantasy novels are so powerful and pure they make Joan of Arc look like Pamela Anderson. They are strong, noble, loyal, brave, high-bred and usually die in the end – well what else are we going to with them? They’re too scary to marry, and no one in Epic Fantasy Novels ever has sex.

Body Types.
Skinny people are wily and intelligent, big strong bear-like people are invariably dumb.

Character Names.
To make Character Names, just run some nonsense syllables together until it looks like a foreign language. If they are unpronounceable they will be seem even more authentic. "Y"s, "H"s and apostrophes add an exotic feeling. Words like "Dn’a’brht", "ynhazzmhn", "jbreheh’m" are all acceptable.

It is a good idea to throw in a few names which are just normal English words combined randomly: "Rusk Montana", "Heron Alibi" or "Ermine Dayglo".

Technology
Fantasy Worlds always have inexplicable gaps in their technology. They are ruled by councils of venerable sages who are the guardians of the accumulated learning of thousands of years and yet have never got around to inventing anything that might actually help them against wights, trolls and orcs - such as a .44 Magnum. Many Fantasy Worlds possess fine metal working, word-working and the ability to make crossbows, catapults and elaborate secret trapdoors but have no wheeled transport.

Note: Fantasy Worlds never have working economies. Very few people work, there is little agriculture and it is not clear where food comes from.

Magic
When wizards shoot blasts of magic at each other the Good Wizard's fire is always blue, and Bad Wizard' is always green or red.

Dwellings
There are three sorts of dwellings in fantasy novels – caves, huts and castles.

Caves are the fantasy writer’s best friend. They are the locations for hidden weapons, centres of wisdom, hide-outs of monsters etc. They require very little description and can be joined together to make a labyrinth. As in Hollywood, all caves have flat floors.

Caves are also useful if you find you have written yourself into a corner by creating an insuperable geographic obstacle such as an Impassable Mountain Range etc. This can be simply solved by taking the Motley Bunch of Companions underground. When they emerge from the tunnels- after days of walking in pitch darkness - they find themselves miraculously on the other side of the Impassable Mountains or whatever. The writer has also saved writing fifty pages of detailed description.

Huts are always in remote locations. Anyone who lives in a hut is simple and good.

Castles are always "hewn from the living rock" whatever that means. Rooms in castles are almost completely bare with a minimum of decoration.

The Enemy's Stronghold.
The Loser/Hero must eventually penetrate the Enemy's Stronghold. This is never particularly hard to do. Stronghold sentries are never alert and Loser/Heroes can always approach to within 20 feet of the most heavily guarded installation without being detected.

Even the most heavily fortified stronghold always has small unguarded side door where the garbage goes out. Once inside the Enemy's Castle there is only a smattering of people walking casually about. The Loser/Hero will be able to penetrate right into the Enemy's most inner sanctum without being detected.

Note: the Enemy's fatal flaw will always be that he is over-confident.

That's all you need to know.

So get writing and start your career as an Epic Fantasy Novelist today.

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            sleep.gifb
为什么最近总有人把旧帖翻出来呢?难道恶搞区真的没落了?
既然DM把原文贴出来了,我还是把原来的那帖删了吧。:p

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            不要这样说,不要用“没落”这个词来形容~~
不过恶搞文真的好少啊!这可是我的最爱啊!~
我以前也写过恶搞奇幻,不过原型是我认识的一群人,怕大家看不明白,没在别的地方贴过。想看的话哪天贴出来。

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            [QUOTE]最初由 Deathhush 发布
sleep.gifb
为什么最近总有人把旧帖翻出来呢?难道恶搞区真的没落了?
既然DM把原文贴出来了,我还是把原来的那帖删了吧。:p
[/QUOTE]


哑哑,莫删哑,我贴得那个有几处是修改过的,算是Beta2版……

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            [QUOTE]最初由 Elf*light 发布

(b) 在每个戏剧化的时刻都添上冗长的自省。在每个紧要关头,英雄都要详细的思量他的情绪、感觉、身份、是否忘了把煤气关掉等等(whether he left the gas on etc。真是碍眼的句 子啊,鬼知道是什么意思。啊,这位帮我解释词句的先生,不是说你了。不过现在这个译法也不 错哦,很符合恶搞风格^_^)
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至于忘了关掉煤气,这个典故是来自与凡尔纳先生的环游地球80天。福格的那个随从(忘了叫什么了,胖胖的那个)出发的时候忘记关掉自己的煤气炉,所以在旅程上一直挂念着这个事情^^

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                   真是妙文啊,建议创作区的斑竹拿去置顶,大家可以随时看看,检查自己的东西里面有没有这些。

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            [QUOTE]最初由 devilwing 发布



哑哑,莫删哑,我贴得那个有几处是修改过的,算是Beta2版……
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sleep.gifb 已经删了呀 狂汗~~~~
dm还有没保留原文啊?也贴在这个帖子下面吧。

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