天渊混界(Limbo)-----代linkcd贴
> 天渊混界(Limbo)
> 混乱中立 (Chaotic Neutral)
>
> 试着喜欢我的存在吧,旅行者。
> 欢迎你。
> - 一个叫Sival的混乱者.. 今天说道
>
> 面对它吧,蠢货,这地方就是一团糟,而且它还挺喜欢这样。从每个内层位面挖些元素,再从一些主物质位面里找点地形地貌,加上一、两个上好的混乱彻底搅拌,于是,很轻松的,天渊混界形成了。混乱者因为纯粹的混乱而喜爱这个位面,尽管他们也会利用一些当地的秩序--只要能让他们在这里生存下来并膜拜他们称之为“美妙的原始混沌”。当然,大多数人们认为混乱者都是些呆头呆脑的白痴,并希望他们尽情的拥抱混乱--然后就此消失。
>
> 层:
> 人们时常争论在天渊混界到底有没有层次结构。一些远古的资料认为这里有五层,每一层都由该层主要居住者或其侍奉的神明(从后文看,位面的名称和居住在这里的神明的名称相同,居住者不可能都是神吧)的名字来命名:Gith或Slaad是第一层,以下分别为Susanoo,Agni,Indra,最后一层则是“失落的神明之地”,但是那些大人物似乎经常在不同的层面之间穿越。何况就算是真的有这么多层,它们看起来也全都一样,所以天渊混界或许真的只有一层,谁知道呢?
>
> 特殊物理环境
>可以把天渊混界想象成一锅由四种基本元素和它们的化合物混在一起煮出来的浓汤。这里有火球,气团,大块的土块,波动的水流,外加许多“片”主物质位面的地形漂浮在四周--甚至还有小块的草地、森林及其它乱七八糟的东西。这个位面的物质能够响应人的意识,这就意味这探险者能在自己周围形成一个稳定的壁垒。如果这个家伙再聪明一些的话,甚至能形成一个更大的壁垒并维持下去。但是别去睡觉:一旦他不能保持集中的注意力,壁垒就会恢复到混乱的状态。只有当地人能在无意识的情况下维持壁垒,这种力量甚至在他们死去之后依然存在。
>
另一方面,维持壁垒的人也会随着位面的变化而变化,他们的肉体将由不同的元素构成以适应他们当时的心情。可能一分钟之前他还是一团火焰,而下一分钟,则变成一阵风在脑袋周围呼啸,打转,或是只留下一双靴子在水中上下起伏,或者索性成为一大块岩石跺在地上思考。( 这里,我也不是很确定,petitioners有请求者的意思,联系上下文来看,应该是和前面的请求改变位面环境相对应。)
>
> 物质在天渊混界只能被意识转化为自然存在的状态。某个家伙也许能通过意识把草地转化为煤矿,但并不能将其转化为一幢人工建筑,但你可以通过自己动手或是用魔法在这个草地上修一幢,事实上,住在这的githzerai就是用这种方法在混沌中修建起城市,其它神明也通过同样的方法,在自己的领地建造了神庙。不管怎样,slaad--天渊混界的本地居民--看起来并不需要服饰。维持壁垒在它们看来都是浪费时间;它们呆在烈焰中就象在流水中一样舒适。
>
> 特殊魔法环境
> 事实上,每一个魔法在天渊混界都带有混乱效果。为了顺利施放出魔法,魔法师必须通过智力豁免鉴定(投掷一个20面的骰子,点数必须小于等于法师的智力),如果鉴定失败,法术失去效果(同时从记忆中减去)。如果掷出20点,则会触发一个通常不大愉快的野魔法波动,(我不知道ain't usually pleasant是不是有什么特殊的意思)(见魔法手册)。当然,施放野魔法本身成功时也会触发野魔法波动。
>
> 本地居民
> Githzerai和slaad是在天渊混界最常见的生物。住在这儿的神明包括Agni, Fenmarel Mestarine, Indra, 和Susanoo,此外还有Sirrion(来自龙枪传奇)和Tempus(来自被遗忘国度)。
>
> /////////////////////////////////////////////////////////////////
>
> 原文
>
> LIMBO
> (Chaotic Neutral)
>
> And enjoy my stay to traveler!
> Welcome your.
> - A Xaositect named Sival.. for today
>
> Face it, berk, this place is a mess and it likes it that way. Take a chunk from each of the Inner Planes, mix
> them with a few prime-material landscapes, give the whole stew an extra tumble or two, and that makes
> Limbo on a quiet day. The Xaositects love this plane for its pure chaos, though even they impose some
> local order - at least enough so they can survive here and adore what they call the beauty of primal chaos.
> 'Course, most folks think the Chaosmen are leatherheads, and wish they'd embrace chaos all the way and
> just disintegrate.
>
> * LAYERS.
> There's some debate as to whether Limbo actually has layers. Some ancient writings claim
> that there are five layers, each named after its chief inhabitants - Gith or Slaad first, Susanoo second,
> Agni third, Indra fourth, and the layer of the lost gods last but those high-up men seem to hop from layer
> to layer. What's more, if there are different layers, they all look the same, so maybe Limbo really only
> has one level. Who knows?
>
> Special Physical Conditions.
> Imagine Limbo as a roiling soup of the four basic elements and all their
> combinations. There's balls of fire, pockets of air, chunks of earth, and waves of water, plus lots of pieces
> of prime-type terrain floating around - even bits of meadow, forest, and whatnot. Limbo responds to a
> smart cutter's will, which means he can make a stable pocket around him. The smarter he is, the bigger
> the pocket he can maintain. But don't go to sleep: Once a body stops concentrating, the pocket reverts to
> chaos. Only the natives can maintain a pocket unconsciously, and the powers here can set up places that
> stay whole even when they're gone.
>
> On the other hand, Limbo's petitioners just roll with the plane's changes, composing their bodies from
> whatever element suits their mood at the time. One minute a petitioner's made of fire, and the next he'll
> be nothing but wind whistling around some basher's head, or a wave splashing over his boots, or a
> boulder just sitting there, thinking.
>
> Only natural forms come into being with the imposition of will upon Limbo. A sod can think a meadow
> into coalescing, for example, but not a building. Once the meadow is there, though, anybody can
> physically or magically construct a building on the site. In fact, the githzerai who dwell here do just that,
> so they have whole cities tumbling happily through the chaos of Limbo. The resident powers have
> temples and suchlike in their realms, too. However, the slaad - Limbo's natives - generally don't see the
> need for such trappings. Even pockets of stability are a waste of their time; they're just as comfortable
> lounging in a blazing fire as in a bubble of water.
>
>
> Special Magic Conditions.
> Virtually every spell cast on Limbo has a chaotic effect. In order to cast a
> spell on this plane, a wizard has to make a successful Intelligence check (roll less than or the same as the
> wizard's Intelligence score on 1d20). If the roll is failed, the spell is spent (and lost from memory) with
> no effect. But on a natural roll of 20, a wild surge occurs (see the Tome of Magic), which ain't usually
> pleasant. 'Course, the use of wild magic itself still incurs a chance for a wild surge accompanying a
> successful spell.
>
>
> Native Inhabitants.
> Githzerai and slaad are the most common creatures encountered on Limbo. Powers
> that reside here include Agni, Fenmarel Mestarine, Indra, and Susanoo, as well as Sirrion (of the
> DRAGONLANCE saga) and Tempus (of the FORGOTTEN REALMS setting).
> A DM Guide to the Planes