翻译
帮忙译一下。(在魔界论坛上找到的)。
FYODOR (1361 DR)
Male human Bbn 9: CR 9; Medium-size humanoid (human); HD 9d12+27; hp 91;
Init +2; Spd 40 ft.; AC 15 (touch 12, flat-footed 13); Atk +16/+11 melee
(1d8+6/19-20, masterwork longsword), +13/+8 melee (1d6, club), +11 ranged
(1d6, club); SA Rage 3/day; SQ Uncanny dodge; AL NG; SV Fort +9, Ref +5,
Will +5; Str 18 (+4), Dex 15 (+2), Con 16 (+3), Int 12 (+1), Wis 12 (+1),
Cha 13 (+1); Height 5 ft. 11 in.
Skills: Climb +8, Craft (Blacksmithing) +6, Handle Animal +6, Hide +5,
Intimidate +8, Intuit Direction +4, Jump +8, Listen +4, Move Silently +5,
Perform (Ballad, Chant, Melody) +4, Ride +7, Speak Languages (Damaran,
Rashemi ?Fyodor is not illiterate), Spot +2, Swim +5, Use Rope +5,
Wilderness Lore +8. Note, Fyodor抯 Swim skill is not modified by the weight
of his gear.
Feats: Bullheaded, Cleave, Endurance, Power Attack, Weapon Focus
(longsword).
Special Attacks: Barbarian Class Features: Rage (Fyodor can rage for 8
rounds 2/day, after which he is fatigued. During his rage, Fyodor has the
following statistics instead of those given above: hp 109; AC 13 [touch 10,
flat-footed 11]; Atk +18/+13 melee [1d8+8/19-20, masterwork longsword],
+15/+10 melee [1d6, club], +13 ranged [1d6, club]; SV Fort +11, Will +7; Str
22 [+6], Con 20 [+5]; Skills: Climb +10, Jump +10, Swim +7.) 3/day.
Special Qualities: Barbarian Class Features: Uncanny Dodge (Dex bonus to
AC, can抰 be flanked).
Possessions: Masterwork studded leather, adamantine longsword, club
LIRIEL BAENRE (1361 DR)
Female drow Ftr 1/Clr 3/Sor 12: CR 18; Medium-size humanoid (drow); HD
1d10+3d8+12d4+32; hp 86; Init +6; Spd 30 ft.; AC 19 (touch 12, flat-footed
17); Atk +13/+8 melee (1d8+4/19-20, +3 longsword), melee +13/+8
(1d4+4/19-20, +3 dagger), +11/+6 melee (1d8+2/x3, +1 shortspear), +14 ranged
(1d4+4/19-20, +3 dagger), +12 ranged (1d8+2/x3, +1 spear), +11/+6 ranged
(1d6+1 subdual + pin, bola), +11/+6 ranged (1d6/x3, throwing spider); SQ
Drow racial traits, ex-cleric, spellcasting; AL CN; SV Fort +11, Ref +9,
Will +13; Str 13 (+1), Dex 16 (+2), Con 15 (+2), Int 17 (+3), Wis 14 (+2),
Cha 18 (+4); Height 5 ft. 1 in.
Skills: Climb +5, Concentration +19, Diplomacy +6, Hide +14, Jump +6,
Knowledge (Arcana) +18, Knowledge (Religion) +4, Listen +5, Move Silently
+14, Perform (Dance) +6, Profession (Fisher) +3, Ride (Lizard) +4, Search
+5, Scry +10, Speak Language (Common, Drow Sign, Elven, Goblin,
Undercommon), Spellcraft +18, Spot +4, Swim +5, Tumble +5, Wilderness Lore
+6.
Feats: Combat Casting, Daylight Adaptation, Exotic Weapon Proficiency
(Bola), Exotic Weapon Proficiency (Throwing Spiders), Extend Spell, Improved
Initiative, Lightning Reflexes, Stealthy.
Special Qualities: Drow Racial Traits: Darkvision 120 ft., immunity to
sleep, SR 27, +2 bonus on Will saves vs. spells and spell-like abilities, +2
bonus on Will saves vs. enchantments; Drow spell-like abilities: 1/day ?
dancing lights, darkness, and faerie fire, base DC 14 + spell level, caster
level 16th. Cleric Class Features: Liriel is an ex-cleric of Lolth (Drow
and Spider domains).
Sorcerer Spells per Day: 6/7/7/7/6/5/3. Base DC = 14 + spell level.
Caster Level 12th. Arcane Spell Failure 10%.
Sorcerer Spells Known: 9/5/5/4/3/2/1; 0 ?daze, detect magic, detect
poison, disrupt undead, flare, mage hand, prestidigitation, read magic,
resistance; 1 ?change self, magic missile, ray of enfeeblement, shield,
shocking grasp; 2 ?alter self, arcane lock, bull抯 strength, invisibility,
web; 3 ?dispel magic, fly, lightning bolt, tongues; 4 ?dimension door,
scrying, stoneskin; 5 ?passwall, wall of force; 6 ?analyze dweomer.
Possessions: +3 mithral shirt, +3 longsword, +3 dagger, +1shortspear, boots
of elvenkind, cloak of elvenkind, WINDWALKER AMULET (Volo抯 Guide to All
Things Magical), 2 bola, 6 throwing spiders.
NEW WEAPONS
Bola: The bolas is an exotic small weapon made up of three weighted balls
connected by leather cords that are whirled and flung at a target. The
bolas connect with an opponent with a successful ranged touch attack:
Disregard any armor, shield, or natural armor bonus of the target. A
character struck by bolas must make a Reflex save (with a DC equal to the
attack roll of the bola抯 wielder). If the saving throw fails, the target
takes subdual damage and is considered pinned. (See 揋rapple?in Chapter 8:
Combat of the Player抯 Handbook for more information.) The bolas can pin
only a Tiny, Small, or Medium-size target. To escape the bolas, the pinned
character must either break out (Strength check, DC 20), wriggle free
(Escape Artist check, DC 20), or cut (or be cut) loose (5 hp and only
slashing weapons do damage). Regardless of the method, escaping is a
full-round action. (Remember a target can use the take 10 or 20 action to
escape if the situation allows.) If the saving throw succeeds, the target
suffers normal damage but is not pinned. The bola is an exotic ranged
weapon.
Throwing Spiders: These fist-sized metallic weapons are shaped like spiders
with sharp pointed legs. Throwing spiders are exotic ranged weapons.
Weapon/Size/Cost/Damage/Critical/Range Increment/Weight/Type
Bola/Small/10 gp/1d6 subdual/x2/10 ft./3 lb./Bludgeoning
Throwing Spiders/Tiny/6 gp/1d6/X3/10 ft./2 lb./Piercing