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PS生物资料: 颅鼠

PS生物资料: 颅鼠

            颅鼠

气候/ 地形: 外层位面
频率: 罕见——非常稀少
组织: 群体
活动周期: 黑暗
饮食: 腐食
智力: 低下——超智能(5-20)
宝物: 无
阵营: 中立邪恶
出现数量: 2d10
防护等级: 6
行动速度: 15
生命骰: 1
零级命中值: 19
攻击次数: 1
伤害/ 攻击: 1d4
特殊攻击: 下见参照
特殊防御: 下见参照
魔法抗力: 不定
体形尺寸: T (6" long)
士气: 浮动不定 (7)
经验值: 每只65点经验值



下文摘自预言师Bilfar的梦境,他相信,每天夜里秘密会趁主人熟睡之时逃逸出来:

  一种小型的爬行动物渴望钻入我的后脑,我梦见了它的言语。我的梦境捕获了一位称作Vishkar的生物的秘密,它说:

  畏惧我吧,畏惧我的到来。其他人所知的我不过是掩盖我真正力量的一个面具。他们以为我是一种害兽,是那些脑子里闪着坏光的老鼠。他们不知道我通过身体的上千只眼睛来观看。我生存于他们中,他们看不见我。

  当我醒来之时,我的脑海中锁入了一只颅鼠的映像,它们通常可以在致疫村庄的漆黑角落里被发现。但我的梦境既是这种生物,又不是。也许我会再次梦见它们的。

他确实再次梦见了它们。但是Bilfar永不能活着公布他那被偷窃的秘密了。在他写下上面几段话的一个月后,他死了。他的梦境捕获住另一个更加黑暗的秘密。一天早晨,他的仆人发现他因流尽了血而死,身上有着一百个细微的伤口。




战斗:

当存在危险以及不情愿的时候,颅鼠并不是一种好斗的生物。像大多数的害兽一样,颅鼠避免在空旷地带进行攻击,而喜好逃窜和伏击。确实,在后面的行动中,颅鼠展现出其狡猾的技能。

颅鼠通常十只或更多为一群结群行动。它们躲藏在垃圾堆中或墙壁的裂缝里,等待着某个牺牲品冒昧接近,然后便蜂拥而出攻击猎物。但即便这样,它们也不会长时间战斗。如果不能在短短几轮中杀死或削弱猎物,它们将突然停止战斗,并分散向各个方向逃窜,使敌人无法进行追击。当然,这些行动与其它绝大多数的一般害兽没什么两样,也绝不是颅鼠真正危险的原因。颅鼠真正的威胁是它们具有些微的精神力量。

单只的颅鼠不过是种聪明的害兽,但它们很少单独出现。它们是一群生物同时又是一只生物,因为它们拥有群体思维。一只颅鼠能自动地与10英尺以内的其它所有颅鼠进行心灵感应联系,这使得它们不仅能分享彼此的思想,还能共享脑容量——每五只相联系的颅鼠得到一点智力提升。所以,一到四只颅鼠只具有动物等级的智力(1点)。再加入一只,则这个群体成为半智能的(2点)。五十只颅鼠聚集在一个区域内,就具有一个普通人的智力(10)。而一百只近距离的颅鼠简直令人恐惧(20点智力)!理论上来说,它们的群体思维并没有上限,但是从没有发现过拥有20以上智力的鼠群。也许是鼠口过剩带给它们超自然的洞察力,使它们攀升到一个更高形式的存在;又或者鼠口过剩导致了它们数量的锐减。

智力的提升带给它们能力的提升,如下面表格所示。法术可以每日施放。例如,一个智力为7的鼠群能够每天施放一个一级法师法术。

智力   能力
1-6   标准
7     1级法师法术
8     2级法师法术
9     每三轮释放一次心灵震波
10   3级法师法术
11   4级法师法术
12   每两轮释放一次心灵震波
13   5级法师法术
14   6级法师法术
15   每轮释放一次心灵震波
16   对毒气免疫
17   对寒冷免疫
18   10% 魔法抗力
19   40% 魔法抗力
20   70% 魔法抗力


群体思维也带给颅鼠一些防御上的优势。首先,在进行区域魔法的伤害计算时,将颅鼠群体的生命骰作为一个整体处理。例如,对一个30只颅鼠的鼠群施放一个8-HD的火球术,如果鼠群豁免鉴定失败,只有8只颅鼠被消灭;而如果豁免鉴定成功(伤害减半),则只有4只颅鼠被消灭。换句话说,就是在进行区域计算时忽视单只颅鼠的生命点数。其次,颅鼠的生命骰数视为与它们的智力点数相同。以上面的例子,30只颅鼠的鼠群拥有6点智力,则它们视为生命骰为6的生物。

公共智力同样也是颅鼠的弱点所在。当一个鼠群的成员被杀或者失散时,鼠群的智力便立即下降,并失去公共智力带来的各种特殊能力。无论如何,公共智力对精神攻击具有极高的抵抗力。一个智力达到5或以上的鼠群对睡眠魔法免疫(得益于它们的有效生命骰数)。当某只颅鼠遭到另一生物的控制后,鼠群能快速地切断与这只颅鼠的心灵感应联系。因此,暗示类和魅惑类的法术只能够影响到一只颅鼠(这只颅鼠依照鼠群的豁免率接受鉴定)。



习性/社会:

继续摘引Bilfar的笔录:

Vishkar的秘密在夜里逃逸而出,一份一份地抵达供我研究。我无法说出它们从何处而来——有太多地方的太多影像——但是所有这些都有着一个共同的线索。一条绿色的、脉动的血管,是与盗秘之主的联系。我被迫去猜测,vishkar正是Ilsensine——夺心魔伟大主脑的密探。Vishkar是它的主宰的眼和耳,收集它所看到和听到的一切,以满足那贪婪的力量。一千只眼睛在同一时间收集着一千幅影像。

出于好奇,我向旅行者和商队头领们询问颅鼠的分布范围。我自己曾在印记城中见到颅鼠,并被告知它们在下层位面并不罕见。

我在我的梦中见到了自己,一遍又一遍地询问着这些疑问。梦里还有鼠群将我搜查出来。这些梦境究竟是来自我自己的思想,抑或我所捕获到的秘密?即使我的哲学理论也无法对此给出解答,但是我想,提高警惕是必要的。



生态:

颅鼠比一般的老鼠略微更具食肉性。它们的能力范围及效果被严密地守护,以免Ilsensine的手段遭到暴露。那些发现了颅鼠真正实力的家伙都被迅捷且恐怖地判处了死刑。
            Cranium Rat

Climate/Terrain: Outer Planes
Frequency: Uncommon to very rare
Organization: Pack
Activity Cycle: Darkness
Diet: Scavenger
Intelligence: Low to supragenius (5-20)
Treasure: None
Alignment: Neutral evil
No. Appearing: 2d10
Armor Class: 6
Movement: 15
Hit Dice: 1
THAC0: 19
No. of Attacks: 1
Damage/Attack: 1d4
Special Attacks: See below
Special Defenses: See below
Magic Resistance: Variable
Size: T (6" long)
Morale: Unsteady (7)
XP Value: 65 XP each


The following passage is taken from the dreams of Bilfar the Diviner, who believed that secrets fled their sleeping masters every night:

  A small, crawling form itched into the back of my brain, and I dreamed of its words. My dreams had caught the secrets of one called the vishkar, and it said:

  Fear me. Fear my coming. What others know of me is a mask that hides my true might. They think I am vermin, those rats whose brains pulsate with bilious light. They do not know I see through the thousand eyes of my body. My body lives among them, and they do not see me.

  Upon waking I had the image of the cranium rat, commonly seen in the dark corners of pestilent villages, locked into my mind. But my dream was this creature, and yet it was not. Perhaps I will dream it again.

Indeed he did dream it again, but Bilfar never lived to publish his stolen secrets. A month after he penned these words, he was dead. Perhaps, his dreams caught another, darker secret, for his servant found him one morning, bled dry from a hundred tiny wounds.


Combat: While dangerous and unpleasant, the cranium rat is not an aggressive creature. Like most vermin, it avoids open attacks in favor o.f flight or ambushes. Indeed, in the latter action the cranium rat shows a cunning skill.

Cranium rats usually move in packs of ten or more. They hide in garbage or the crack of a wall until a victim ventures close and then swarm out and strike, but even then they won't fight for long. If the victim cannot be slain or crippled in a just a few rounds, they break off and scatter in all directions, making pursuit almost impossible. Still, these actions are no different than those of most other vermin, and they are not what make the cranium rat truly dangerous. It is the slight mental prowess of these creatures that makes them truly menacing.

Individually, these creatures are little more than clever vermin, but cranium rats are seldom encountered singly. They're many creatures and one creature all at once, as they possess a type of group mind. A cranium rat is automatically in telepathic contact with every other such creature within 10 feet, which allows them to share not just thoughts, but also brain capacity - every five rats in contact generate 1 point of Intelligence. Thus, one to four rats have no more than animal intelligence (1 point). Add another rat and the group becomes semi-intelligent (2 points). Fifty rats in a single area have the intelligence of an average person (10), while 100 rats in close quarters would be frightening (20 Intelligence)! Theoretically there is no upper limit to the group mind, but no packs have been found with an Intelligence higher than 20 or so. Perhaps with overpopulation comes metaphysical insight, such that these creatures ascend to a higher level of existence. Or perhaps overpopulation brings about a sudden decrease in their numbers.

With increasing Intelligence comes increasing powers, as shown on the table below. Entries in color apply to that level and higher. Spells can be used daily. For example, a pack with an Intelligence of 7 can use one 1st-level wizard spell each day.

Inteligence Ability
1-6 Standard
7 1 spell level of wizard spells
8 2 spell level of wizard spells
9 Mind blast, 1/3 rounds
10 3 spell level of wizard spells
11 4 spell level of wizard spells
12 Mind blast, 1/2 rounds
13 5 spell level of wizard spells
14 6 spell level of wizard spells
15 Mind blast every round
16 Immune to gases
17 Immune to cold
18 10% magic resistance
19 40% magic resistance
20 70% magic resistance

The group mind also confers several defensive advantages upon the creatures. First, when calculating damage from area-affecting spells, treat the Hit Dice of the communal creature as a pool. For example, casting an 8-HD fireball at a horde of 30 rats destroys just eight of them if the saving throw is failed. If the save is successful, only four (half damage) rats are destroyed. In other words, ignore the individual hit points of the rats for area effects. Second, the rats save as if they are a creature of as many Hit Dice as their Intelligence. In the example above, 30 rats have a 6 Intelligence, so the horde saves as a 6-HD creature.

The communal nature of their Intelligence is also the cranium rats' weakness. When members of a pack are killed or scattered, the Intelligence of the pack immediately drops, and the pack loses any special powers attributable to the communal mind. The communal mind, however, is highly resistant to mental attacks. A pack with an Intelligence of 5 or higher is immune to sleep spells (by virtue of its effective Hit Dice). The pack acts quickly to break its telepathic link with rats that have fallen under another creature's control. Consequently, spells such as suggestion and charm monster affect but a single rat (although the rat gains the benefit of the pack's saving throw).


Habitat/Society: So continues Bilfar's notes:

The vishkar's secrets flee it at night, arriving piecemeal for my studies. Where they come from I cannot tell - there are too many images of too many places - but in all of these there is a common thread. It is a pulsing green vein that is the cord to a master who steals secrets from others. I am forced to guess that the vishkar is an agent of Ilsensine, the great god-brain of the illithids. Vishkar is the eyes and ears of its lord, gathering in all it sees and hears to please that ravenous power. A thousand eyes gather a thousand scenes all at once.

Curious, I inquired with travelers and caravan masters about the extent of the cranium rat. I myself have seen them in Sigil, and I am told they are not uncommon in the Lower Planes.

I have seen myself in my own dreams, asking and re-asking these questions. There are also dreams of packs searching me out. Are these the dreams of my mind, or secrets I have captured? Even my philosophies fail me here, but I think precautions are necessary.


Ecology: Cranium rats subsist on a diet only slightly more carnivorous than the normal rat. The extent and purpose of their powers are held closely secret, lest Ilsensine's instruments be exposed. Those who discover the true purpose of the cranium rats are under sentence of swift and terrible death.
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