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信念与装备,是个值得考虑的问题,所以,帮帮忙吧

信念与装备,是个值得考虑的问题,所以,帮帮忙吧

    前几天看到原创区的修赤贫誓言的影日吸血鬼后,想起了以前一直想问的问题:如果在开崇善之书的情况下,武僧角色到底是修贫穷誓言好呢,还是按核心php?name=%B9%E6%D4%F2" onclick="tagshow(event)" class="t_tag">规则使用魔法装备更强一些呢?希望各位高手能给个答案

  还有一个问题,强化版的贫穷誓言到底能强化多少?哪位高手能告诉我?

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魔法装备。适应性更强。
贫穷誓言的好处只是做卡快,适合懒人如我。当然,还有一个好处是,当你遇到喜欢大裂解的DM时,不会心疼。


强化版的见于RPOL论坛一个EPIC对战分坛,是老外的HR,并非官方数据,但是我看它是美的,于是用了。但这个分坛似乎已经挂掉,好在页面保存过。见下:


[Epic Levels and the Vow of Poverty]
  When taken into Epic levels, the vow of poverty's benefits need to be ... tweaked, somewhat.  Also, other considerations have prompted additional changes to the Vow of Poverty.

  First, it must be taken no later than 4th level - anyone can do this, just take Sacred Vow at 1st level, and Vow of Poverty at 3d (Humans, and similar species, can take it much sooner, of course).  Characters built with the Vow of Poverty are assumed to have never owned anything - not even at 1st level.

  Second, several changes have been made.  Inherent bonusses are gained, bonus feats are back (in much smaller quantities than by the RAW), and the progressions of existing bonusses have been "smoothed out" to make for a more-logical progression into Epic levels.

Level Spells Exalted AC Deflection AC Natural AC Resistance Exalted Strike Damage Reduction Ability Scores Special
1 n/a +4 - - - - - - Rapid Healing (1hp per level per hour)
2 n/a +4 - - - - - - -
3 n/a +5 - - - - - - Endure Elements
4 n/a +5 - - - +1 - - Inherent Bonus +1
5 n/a +5 - - - +1 - - Sustenance, Bonus Exalted Feat
6 n/a +6 +1 - - +1 - - -
7 n/a +6 +1 - +1 +1 - +2 -
8 n/a +6 +1 +1 +1 +2 - +2 Inherent Bonus +2
9 n/a +9 +1 +1 +1 +2 - +2 -
10 n/a +9 +1 +1 +1 +2 5/magic +2 Bonus Exalted Feat
Level Spells Exalted AC Deflection AC Natural AC Resistance Exalted Strike Damage Reduction Ability Scores Special
11 1/-/-/-/-/-/-/-/- +9 +1 +1 +1 +2 5/magic +4, +2 Improved Rapid Healing (1hp per two levels per minute)
12 1/-/-/-/-/-/-/-/- +10 +2 +1 +2 +3 5/magic +4, +2 Greater Sustenance, Inherent Bonus +3
13 1/1/-/-/-/-/-/-/- +10 +2 +1 +2 +3 5/magic +4, +2 Energy Resistance 5
14 1/1/-/-/-/-/-/-/- +10 +2 +1 +2 +3 5/magic +4, +2 Freedom of Movement
15 1/1/1/-/-/-/-/-/- +11 +2 +1 +2 +3 5/magic and evil +6, +4, +2 Bonus Exalted Feat
16 1/1/1/-/-/-/-/-/- +11 +2 +2 +2 +4 5/magic and evil +6, +4, +2 Inherent Bonus +4
17 1/1/1/1/-/-/-/-/- +11 +2 +2 +3 +4 5/magic and evil +6, +4, +2 -
18 1/1/1/1/-/-/-/-/- +12 +3 +2 +3 +4 5/magic and evil +6, +4, +2 True Seeing
19 2/1/1/1/1/-/-/-/- +12 +3 +2 +3 +4 5/magic and evil +8, +6, +4, +2 -
20 2/1/1/1/1/-/-/-/- +12 +3 +2 +3 +5 10/magic and evil +8, +6, +4, +2 Energy Resistance 15, Bonus Exalted Feat, Inherent Bonus +5
Level Spells Exalted AC Deflection AC Natural AC Resistance Exalted Strike Damage Reduction Ability Scores Special
21 2/2/1/1/1/1/-/-/- +13 +4 +4 +4 +6 10/magic and evil +8, +6, +4, +2 Fast Healing (1hp per 3 levels per round)
22 2/2/1/1/1/1/-/-/- +13 +4 +4 +4 +6 10/epic and evil +10, +8, +6, +4, +2 Energy Resistance 20
23 2/2/2/1/1/1/1/-/- +14 +4 +4 +4 +7 10/epic and evil +10, +8, +6, +4, +2 Bonus Exalted or Epic Feat
24 2/2/2/1/1/1/1/-/- +14 +5 +4 +5 +7 10/epic and evil +10, +8, +6, +4, +2 --  
25 2/2/2/2/1/1/1/1/- +15 +5 +5 +5 +8 10/iron, epic and evil +12, +10, +8, +6, +4, +2 Energy Resistance 25
26 2/2/2/2/1/1/1/1/- +15 +5 +5 +5 +8 10/iron, epic and evil +12, +10, +8, +6, +4, +2 Bonus Exalted or Epic Feat
27 2/2/2/2/2/1/1/1/1 +16 +6 +5 +6 +9 10/iron, epic and evil +12, +10, +8, +6, +4, +2 --  
28 2/2/2/2/2/1/1/1/1 +16 +6 +5 +6 +9 15/iron, epic and evil +14, +12, +10, +8, +6, +4 Energy Resistance 30, Improved Fast Healing (1hp per 2 leels per round)
29 3/2/2/2/2/2/1/1/1 +17 +6 +6 +6 +10 15/iron, epic and evil +14, +12, +10, +8, +6, +4 Bonus Exalted or Epic Feat
30 3/2/2/2/2/2/1/1/1 +17 +7 +6 +7 +10 15/iron, epic and evil +14, +12, +10, +8, +6, +4 --  
Level Spells Exalted AC Deflection AC Natural AC Resistance Exalted Strike Damage Reduction Ability Scores Special
31 3/3/2/2/2/2/2/1/1 +18 +7 +6 +7 +11 20/iron, epic and evil +16, +14, +12, +10, +8, +6 Energy Resistance 35
32 3/3/2/2/2/2/2/1/1 +18 +7 +6 +7 +11 20/iron, epic and evil +16, +14, +12, +10, +8, +6 Bonus Exalted or Epic Feat
33 3/3/3/2/2/2/2/2/1 +19 +8 +7 +8 +12 20/iron, epic and evil +16, +14, +12, +10, +8, +6 --  
34 3/3/3/2/2/2/2/2/1 +19 +8 +7 +8 +12 25/iron, epic and evil +16, +16, +14, +12, +10, +8 Energy Resistance 40
35 3/3/3/3/2/2/2/2/2 +20 +8 +7 +8 +13 25/iron, epic and evil +16, +16, +14, +12, +10, +8 Bonus Exalted or Epic Feat, Superior Fast Healing (add constitution modifier to hp/round healed)
36 3/3/3/3/2/2/2/2/2 +20 +9 +7 +9 +13 25/iron, epic and evil +16, +16, +14, +12, +10, +8 --  
37 3/3/3/3/3/2/2/2/2 +21 +9 +8 +9 +14 30/iron, epic and evil +16, +16, +16, +14, +12, +10 Energy Resistance 45
38 3/3/3/3/3/2/2/2/2 +21 +9 +8 +9 +14 30/iron, epic and evil +16, +16, +16, +14, +12, +10 Bonus Exalted or Epic Feat
39 3/3/3/3/3/3/2/2/2 +22 +10 +8 +10 +15 30/iron, epic and evil +16, +16, +16, +14, +12, +10 --  
40 3/3/3/3/3/3/2/2/2 +22 +10 +8 +10 +15 20/- +16, +16, +16, +16, +14, +12 Energy Resistance 50
Level Spell Level Exalted AC Deflection AC Natural AC Resistance Exalted Strike Damage Reduction Ability Scores Special


  The following abilities replace the Regeneration normally granted by the Vow of Poverty:
  Rapid Healing: The character heals 1hp per level, each hour, as long as he is alive.  This ability is gained at 1st level.
  Improved Rapid Healing: The character heals 1hp per two levels each minute, and 1 point of ability damage or drain per hour, as long as he is alive.  This ability is gained at 11th level, and replaces (does not stack with) Rapid Healing.
  Fast Healing:  The character heals 1hp per three levels each round, and 2 points of ability damage or drain per hour, as long as he is alive.  This ability is gained at 21st level, and replaces (does not stack with) Improved Rapid Healing.

  Inherent Bonusses: At 4th, 8th, 12th, 16th, and 20th level, the character gains the listed Inherent Bonus to all attributes.  They do not, of course, stack with each other.  This benefit is provided because, quite frankly, when the feat could still be taken at later levels, it was possible to BUY those same inherent bonusses, anyway - but that wasn't broken, and characters built that way still seemed perfectly balanced.  And now that it's not possible to delay taking the Vow, it is neccessary to provide for those bonusses within the feat's own benefits.

  Bonus Feats: Starting at 5th level, and again every 5 levels after that, the character gains a bonus feat.  At pre-epic levels, it must be an Exalted feat; at epic levels, it may be an Exalted feat, or any non-[vile] Epic feat the character qualifies for.

  Spell-like Abilities:  the "Spells" entry is, in order from 1st level through 9th level, the number of Spell Like Abilities an ascetic has. Each spell-like ability may be used once per day, though the same spell may be chosen multiple times in order to useit more than once in a single day.
  All such spells must come from the same spell list - the list for the character's choice of any primary Divine spellcasting class (meaning Cleric, Druid, or Shugenja).  Once the class is chosen, that choice may not be changed or unmade.
  Note, the Cleric spell list does not include access to ANY domain spells or abilities.  Also note, that those spells reserved for the Initiate feats in PGFR are not considered part of any class list.
  The caster level for these spell-like abilities is equal to the characters ECL, and the attribute used for determining spell DCs is the same as for the class whose list has been selected.

  For determining the benefits of the Vow of Poverty for any given character, reference your charact'es ECL, not Character Level.  The Vow of Poverty replaces wealth, and since wealth is indexed to ECL ... well, you get the idea, I'm sure.

  Except as noted here, the rules in the Book of Exalted Deeds are still in effect as written.

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个人认为贫穷在初期比装备划算
高级以后,由于人为的Build,装备带来的收益将大大超过贫穷,诸如AC70+之类
爱她,和她结婚,这才是御姐控的归宿!

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在初期也不划算
我只是一个地精而已。我追随着The One的脚步

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划算的
要考虑到每两等级一个崇善feat
爱她,和她结婚,这才是御姐控的归宿!

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做和尚的当然划算的,本来能穿能用的装备就比其他人少.5级以内的话,和尚能买得起的魔法装备真的不多....
farewell,dkc
farewell,my friends

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5级以内不开从善。。真的有人做和尚么。。
恩恩。。可能32购点一级贫穷团还是有可能的。。。。。
内事不决问百度
外事不决问谷歌

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自从看见狗狗45点的和尚惨死在我15点的牧师面前,就打定主意不做和尚了……

以上点数为4d6结果换算为购点法。
Cast Contact Other Plane: Outer Plane, greater deity
Question: Where's my Silvera?
Intelligence check needed.
Intelligence check Failed.
Intelligence and Charisma scores each fall to 8 for 5weeks.
Fatal Error Occured. Not enough Intelligence score.
Spell-casting terminated.

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和尚真的那么柴吗?那为什么DND还要推出这个职业呢?

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ls也可以顺便想想吟游。如果游侠有了陷阱探知,游荡者也在此列。
Cast Contact Other Plane: Outer Plane, greater deity
Question: Where's my Silvera?
Intelligence check needed.
Intelligence check Failed.
Intelligence and Charisma scores each fall to 8 for 5weeks.
Fatal Error Occured. Not enough Intelligence score.
Spell-casting terminated.

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后期保命能力还是不错的。。SR,豁免高,不怕摔,跑得快,ac加值。。
内事不决问百度
外事不决问谷歌

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高等级时候自然极端变态……魔法/武力 的双料罐头,水火不进刀枪不入……所谓法师杀手是也…

低级的时候么……也许更适合城市团……
爱她,和她结婚,这才是御姐控的归宿!

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所以威猛的都是那些摸爬滚打N年的大(老)和尚

那些嫩嫩的小和尚就让人当草料切掉了

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引用:
引用第8楼暗之翼2007-09-12 11:48发表的“”:
和尚真的那么柴吗?那为什么DND还要推出这个职业呢?
DND又不是MMORPG,平衡性不是游戏的第一考虑,游戏考虑的是如何能让PC扮演自己最喜欢的职业,所以多样化的职业是必然的。要说强的话……牧师绝对是最强的,4牧师队伍基本能搞定一切……
我美丽的大小姐 ------------------------- 跑团专用qq群:9974296 贵族的黄昏团招收PC中

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四牧师队伍能搞定一切?
我咋就不信呢?

1级团队,32buy购点,战食人魔,第一回合ogre冲过去擒抱,剩余三个因为输出不够不能在一回合放倒怪物,第二回合便会被拖走一人。

瞬间爆发力和机动性都是牧师的软肋,在3R规则下更是如此。
爱她,和她结婚,这才是御姐控的归宿!

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4牧师没有火球术
没有火球术就没有快感
话说此贴原本的主题是啥来着?

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引用:
引用第15楼xenodragon2007-09-14 09:39发表的“”:
4牧师没有火球术
没有火球术就没有快感
选小白领域就有了 XD
引用:
小白领域法术:
1级 Flame Arrow:biu~
2级 Fireball:Fwakoooooom!
3级 Lightning Bolt:Zzzzzzzapppppp——
(4级我忘了=_=,都怪YY大妈忘给虚拟主机续费……XD)
5级 Finger of Death:去死吧,异教徒!
6级 Power Word, Kill:给我扑街呀!
7级 Limited Wish:瞧瞧这是有限的,知道啥叫平衡性不?
8级 Wish:这才是王道!
9级 Magic Missile:口胡,之前怎么把这个给忘了……
May the Force Live Long and Prosper.

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