GREEN HAG
Medium Monstrous Humanoid
Hit Dice:
9d8+9 (49 hp)
Initiative:
+1
Speed:
30 ft. (6 squares), swim 30 ft.
Armor Class:
22 (+1 Dex, +11 natural), touch 11, flat-footed 21
Base Attack/Grapple:
+9/+13
Attack:
Claw +13 melee (1d4+4)
Full Attack:
2 claws +13 melee (1d4+4)
Space/Reach:
5 ft./5 ft.
Special Attacks:
Spell-like abilities, weakness, mimicry
Special Qualities:
Darkvision 90 ft., spell resistance 18
Saves:
Fort +6, Ref +7, Will +7
Abilities:
Str 19, Dex 12, Con 12, Int 13, Wis 13, Cha 14
Skills:
Concentration +7, Craft or Knowledge (any one) +7, Hide +9, Listen +11, Spot +11 Swim +12
Feats:
Alertness, Blind-Fight, Combat Casting, Great Fortitude
Environment:
Temperate marshes
Organization:
Solitary or covey (3 hags of any kind plus 1–8 ogres and 1–4 evil giants)
Challenge Rating:
5
Treasure:
Standard
Alignment:
Usually chaotic evil
Advancement:
By character class
Level Adjustment:
—
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Amin naa lle nai, a'maelamin
Cormamin niuve tenna' ta elea lle au'