MIND FLAYER,ALHOON
Mind Flayer Lich 12th-LevelSorcerer
Medium Undead (AugmentedAberration)
Hit Dice: 20d12 (130 hp)
Initiative: +10
Speed: 30 ft. (6 squares)
Armor Class: 29 (+6 Dex, +5 natural,+4 mage armor, +4 defl ection),touch 20, fl at-footed 23
Base Attack/Grapple: +12/+12
Attack: Tentacle +19 melee (1d4plus 1d8+5 negative energy); or touch +18 melee touch (1d8+5negative energy plus paralysis);or spell +18 ranged touch
Full Attack: 1 tentacle +19 melee(1d4 plus 1d8+5 negative energy) and 3 tentacles +19 melee (1d4);or touch +18 melee touch (1d8+5negative energy plus paralysis);or spell +18 ranged touch
Space/Reach: 5 ft./5 ft.
Special Attacks: Extract, fearaura, improved grab, mind blast,negative energy touch, paralyzing
touch, psionics
Special Qualities: Damage reduction 15/bludgeoning and magic,darkvision 60 ft., immunity to
cold, immunity to electricity,immunity to mind-affecting spells and abilities, immunity to polymorph, spell resistance 37, telepathy 100 ft., turn resistance +4, undead traits
Saves: Fort +10, Ref +16, Will +23
Abilities: Str 10, Dex 22, Con —, Int 22, Wis 21, Cha 26
Skills: Bluff +16, Concentration +28 (+32 casting defensively),Craft (alchemy) +17, Diplomacy +20, Disguise +8 (+10acting in character), Hide +22, Intimidate +18, Knowledge(arcana) +26, Knowledge (dungeoneering) +18, Knowledge(the planes) +14, Listen +29, Move Silently +22, Search +20,Sense Motive +21, Spellcraft +20, Spot +29, Survival +5 (+7other planes)
Feats: Alertness, Combat Casting, Craft Wondrous Item,Improved Initiative, Spell Penetration, Weapon Finesse,Weapon Focus (tentacle)
Environment: Underground
Organization: Solitary
Challenge Rating: 18
Treasure: Standard plus possessions (see below)
Alignment: Lawful evil
Advancement: By character class
Level Adjustment: +11