[翻译]灵体生物 SPECTRAL MINION
SPECTRAL MINION
A spectral minion is the soul of an intelligent humanoid who died before she could fulfill an important vow. Even in death, spectral miniions are bound by the vow or quest placed upon them while they were alive.
Spectral minions appear as they did during life, except that they are nearly transparent. Any clothing, armor, or weapons possessed by the spectral minion at
the the time of its death are duplicated in the creature's new spectral form, although these are now part of the spectral minion and cannot be taken or given
away.
Spectral minions may seem to possess somewhat altered personalities in death than they did in life. They retain some but not necessarily all the memories of
their original forms; as spectral minions, their uncompleted quests dominate their minds. Often, these quests cannot be completed without the intervention or
aid of the living.
CREATING A SPECTRAL MINION
"Spectral minion" is a template that an be added to any humanoid, monstrous humanoid or giant creature (referred to hereafter as the "base creature"). The
creature's type change to undead. It uses all the base creature's statistics and special abilities except as noted here.
Hit Dice: Increase all current and future Hit Dice to d12.
Speed: Double the base creature's movement, not including the speed penalty of armor or equipment. Spectral minions are extremely fast.
Armor Class: Spectral minions lose any natural armor bonus to AC, and their incorporal armor and shields no longer grant them any AC bonus. Spectral minions gain a deflection bonus equal to their Charisma bonus, if any, in addition to their Dexterity bonus.
Attacks: If the base creature was armed with a weapon at the time of its death, it retains an incorporeal version of that weapon upon transformation into a spectral minion, and it functions as it did while the creature was alive. If the creature was not armed, the spectral minion can make no physical attacks.
Special Qualities: Spectral minions retain all the extraordinary special abilities they possessed in life. They lose spellcasting and any supernatural and spell-like abilities upon their transformation to undead status. Spectral minions also gain the following special qualities.
Incorporeal (Su): Can be harmed only by other incorporeal creatures, +1 or better magic weapons, or magic, with a 50% chance to ignore any damage from a corporeal source. Can pass through solid objects at will, and own attacks pass through armor. Always moves silently.
Obsession (Ex): All spectral minions are bound by unfinished business, unable to join the progression of souls without completing their personal quest. This could be anything from researching and studying in a sunken library, guarding a specific post for a hundred years, or fighting a never-ending conflict in a haunted battlefield.
When pursuing this specific goal, or when resented with obstacles to achieve that goal, the spectral minion gains a +2 morale bonus on any skill check, ability check, attack roll or saving throw that has a direct impact on the goal or in overcoming that obstacle. Philosopher spectral minions might gain the bonus on Knowledge checks; guardian spectral minions might gain the bonus on attack rolls when defending a post from invaders.
Spell Resistance (Su): A Spectral minion gains spell resistance 12+1 per character level or Hit Dice.
Turning Immunity(Ex): Spectral minions cannot be turned, rebuked, destroyed or commanded by clerics or paladins.
Undead Type: An undead creature is immune to mind-affcting effects, poison, sleep, paralysis, stunning, desease, death effects, and any effect that requires
a Fortitude save unless it also works on objucts or is harmless. It is not subject to critical hits, nonlethal damage, ability damage to to its physical ability scores, ability drain, energy drain, fatigue, exhaustion, or death from massive damage. It cannot be raise, resurrection works only if it is willing. Darkvision 60ft.
Abilities: As base creature, except that spectral minions have no Strength or Constitution scores, and their Dexterity score in creases by +4.
Skills: As base creature. A spectral minion also gains a +4 racial bonus on Hide, Listen and Spot checks.
Organization: Solitary
Challenge Rating: As base creature +1
灵体生物
当一个智能类人生物在完成一个重要的誓约前死去,他的灵魂可能会变成一个灵体生物。即使已经死去,灵体生物仍然受到他生前的誓约或是任务的束缚。
灵体生物的外观和生前几乎一样,除了他们的身体差不多是透明的以外。灵体生物死亡时所携带的任何衣物、盔甲或者武器被复制成为灵体形态继续被灵体生物所拥有,但是它们已经成为了灵体生物的一部分,不能被夺走或者被给予他人。
灵体生物可能会继续保有被扭曲了的某些生前的个性。他们继承了生前的记忆——可能是部分的而不是一定是全部的。作为灵体生物,他们未完成的使命占据了他们的思维。通常来说,这些使命已经不可能被完成,除非有其他活着的生物的介入。
创造一个灵体生物
“灵体生物”是一个能添加到任何类人生物、人形怪物(monstrous humanoid)或者巨人类生物(在之后简称为“基础生物”)上的模版。生物类型转变为不死生物。他使用所有基础生物的数值与特殊能力除了以下几点。
生命骰:所有现有和未来的生命骰提升为d12。
速度:将基础生物的速度加倍,盔甲或负重的速度惩罚不包含在内。灵体生物非常的快速。
防御等级:灵体生物失去所有天生防御加值,并且他们虚体的盔甲和盾牌不再给予他们任何的防御等级奖励。除了敏捷加值之外,灵体生物获得一个等同于它们魅力加值(如果有的话)的偏斜加值。
攻击:如果基础生物在死亡时持有任何武器,他被转变为灵体生物时将保有这件武器的虚体版本,并且武器的功能和灵体生物生前相同。如果他死亡时没有武器,灵体生物不能做出物理攻击。
特性:灵体生物保有所有生前的特异能力。当它们被转变为不死生物时,丧失了所有的施法能力、超自然能力和类法术能力。灵体生物同样获得了如下特性。
虚体(Su):只能被其他的虚体生物,+1或更好的魔法武器,法术伤害,且有50%的几率忽略任何来自于实体的伤害。可以任意穿过固体,并且自身的攻击可以穿越盔甲。移动时永远不会发出声音。
着魔(Ex):所有的灵体生物都被未完成的事物所束缚,在完成他们自己的任务之前不能够加入亡者灵魂的进程。任务可能是任何事,从在一座陷落的图书馆里研究学习,到守卫一座特别的哨所100年,或者是在闹鬼的战场上打一场永远不会结束的战争。
当追寻这个特别的目标时,或是当有障碍阻止他们实现这个目标时,如果对实现目标或者打破障碍有任何直接的影响,灵体生物在任何技能检定,属性检定,攻击骰或豁免上得到+2的士气加值。哲学家灵体生物可能会在知识检定上获得加值;守卫灵体生物可能会在攻击骰上获得加值,比如防守一座哨所不被入侵时。
法术抗力(Su):灵体生物获得12+1每职业等级或生命骰的法术抗力。
驱散免疫(Ex):灵体生物不能被牧师或者圣骑士驱散,斥喝、毁灭或者命令。(译者注:反正克莱恩也没有圣骑士……)
不死生物种类:不死生物免疫心智类效果,毒素,睡眠,麻痹,眩晕,疾病,死亡效果,以及任何需要进行强韧豁免的效果,除非那个效果对物品也有效或者是无害的。不死生物不会受到重击,瘀伤,对物理属性的属性伤害,属性吸取,能量吸取,疲劳,力竭,或者因巨创而死。不死生物不能被死者复活法术(Raise Dead)复活,复生术(Resurrection)仅在它自愿时起作用。60英尺黑暗视觉。
属性:同基础生物,但是灵体生物没有力量和体质属性,并且他们的敏捷属性+4。
技能:同基础生物。灵体生物同时在躲藏,聆听,侦查上获得+4种族加值。
组织:单独
挑战等级:基础生物+1