口胡!RP极端失败男还在这里妄言甚么“万人迷”……

鄙视一下
还是看我这个风情万种的小女人吧~
人物姓名:贝蒂(小贝)
玩家:贫穷的学徒
职业/等级:德鲁依3
经验值:3000/6000
种族:侏儒 阵营:中立善良
信仰:无 性别:女
体型:小 年龄:66
身高:3英尺5英寸 体重:35磅
瞳色:浅蓝 发色:淡金 肤色:木棕
属性名称 属性值 调整值
力量 7 (-2)
敏捷 13 (1)
体质 18 (4)
智力 12 (1)
感知 16 (3)
魅力 13 (1)
生命:29(8+4+5+4*3) D8
防御:17 (接触11;措手不及16;盔甲3;盾牌2;敏捷1;体形1)
主动性:1
速度:15 ft
豁免 总和 基本 属调 魔法 其他 临时
坚忍 7= 3 +4
反射 2= 1 +1
意志 6= 3 +3
基本攻击:2
武器一:黑木棒
攻击:2
伤害:1d4-2
重击:*2/20
距离:10 ft
类型:钝击
尺寸:小型
备注:黑木,精制品
弹药:
价格:307金币
重量:3/4磅
武器二:匕首
攻击:1
伤害:1d3-2
重击:*2/19-20
距离:10 ft
类型:穿刺
尺寸:小型
备注:
弹药:
价格:2金币
重量:0.5磅
武器三:投石索
攻击:4
伤害:1d3-2
重击:*2/20
距离:50 ft
类型:钝击
尺寸:小型
备注:
弹药:10
价格:2银币
重量:2.5磅
盔甲:精制品革甲
类型:中甲
防御:3
最大敏捷:4
速度:15 ft
重量:12.5磅
价格:165金币
技能减值:-2
法术失效:20%
盾牌:黑木盾
防御:2
重量:2.5磅
价格:175金币
技能减值:0
法术失效:15%
物品
名称 重量 价格
背包 1/2磅 2金币
睡袋 5/4磅 1银币
冬用毛毯 1/4磅 5银币
粉笔(10) —— 10铜币
燧石与铁片 —— 1金币
普通油灯 1磅 1银币
灯油(5) 5磅 5银币
腰包 1/8磅 1金币
口粮(10) 10/4磅 10银币
哨子 —— 8银币
麻袋 1/8磅 1银币
水袋 1磅 1金币
治疗轻伤魔杖(50) 1磅 750金币
治疗轻伤魔杖(50) 1磅 750金币
当前负重:16.75磅(轻载)
总负重:32.5磅
轻载:<=17 举:53
中载:18-34 抬:106
重载:35-53 拖拉:265
剩余钱币:542金币 6银币
技能 属调 级别 共效 其他
专 注:10= 4 +6
驯养动物: 7= 1 +6
自然知识:11= 1 +6 +2 +2
法术辨识: 7= 1 +6
生 存:13= 3 +6 +2 +2
专长
专攻法术(咒法系)
强力召唤
职业特性
动物伙伴
自然智识
野外理解
穿林
无踪步
自发施法
法术:
lv0: 4
lv1: 3=2+1(属性)
lv2: 2=1+1(属性)
每日法术:
0-LEVEL DRUID SPELLS (ORISONS)
Cure Minor Wounds: Cures 1 point of damage.
Detect Magic: Detects spells and magic items within 60 ft.
Detect Poison: Detects poison in one creature or object.
Light: Object shines like a torch.
1ST-LEVEL DRUID SPELLS
Calm Animals: Calms (2d4 + level) HD of animals.
Entangle: Plants entangle everyone in 40-ft.-radius.
Magic Fang: One natural weapon of subject creature gets +1 on attack and damage rolls.
2ND-LEVEL DRUID SPELLS
Barkskin: Grants +2 (or higher) enhancement to natural armor.
Summon Swarm: Summons swarm of bats, rats, or spiders.
种族特性
小体形
昏暗视觉
侏儒武器擅长
抗幻术
专攻幻术
对狗头人,类地精类命中+1
对巨人闪避+4
聆听+2
炼金+2
动物交谈1分钟/天
舞光术、幻音术、魔法伎俩各1次/天(DC=11)
天赋职业:游吟诗人
语言:通用、侏儒、德鲁依、木族、(奖励:精灵)
背景:
贝蒂一直觉得自己是一个天才。灵活,顽强,聪明,感性,美丽……这些优点集于一身的侏儒,族人中根本找不出第二个,至少贝蒂本人是这么认为的。
和大多数族人不同,作为一个感性的少女,贝蒂更喜欢呆在森林里,这里能让她感受到自然的和谐与宁静。当然,侏儒天生的好奇心让贝蒂对森林里的一切都是那么的兴致盎然,所以很快她就成为了这片森林的朋友——一个德鲁依。
贝蒂一直很讨厌战斗,她认为生命是美好而又崇高的,像打打杀杀这种践踏生命的行为深深为贝蒂所唾弃,直到有一天,贝蒂结识了她的凯茜姐姐——一个同样生活在这片森林里的精灵巡林客。从凯茜姐姐那里,贝蒂了解了战斗除了杀戮,还可以用来保护。她们成为了亲密的姐妹,共同担负起看护这片森林的任务:凯茜赶走讨厌的入侵者,贝蒂救治受伤的动植物。在长期的共同生活中,贝蒂还从凯茜姐姐那里学会了难懂的精灵语。后来贝蒂又得到了一个忠实的动物伙伴:大狗罗伯特。在它的帮助下,贝蒂可以更加便捷的在森林里穿行。贝蒂有时候甚至觉得这样度过的每一天简直就像生活在天堂里一样。
贝蒂当然不是生活在天堂里。在森林被人故意纵火之后,面对着眼前的满目疮痍,一向温和开朗的贝蒂头一次感到了从心底里生出的愤怒。在尽可能的治疗了森林里幸存的动植物之后,她骑上大狗罗伯特,和凯茜姐姐一起第一次走出了她心爱的森林,踏上了追寻与复仇之路……
DOG, RIDING (Robert)
Medium Animal
Hit Dice:4d8+8 (26 hp)
Initiative:+3
Speed:40 ft. (8 squares)
Armor Class:20 (+3 Dex, +7 natural), touch 13, flat-footed 17
Base Attack/Grapple:+3/+6
Attack:Bite +6 melee (1d6+4)
Full Attack:Bite +6 melee (1d6+4)
Space/Reach:5 ft./5 ft.
Special Attacks:-
Special Qualities

ow-light vision, scent, Link, share spells, Evasion
Saves:Fort +7, Ref +7, Will +1
Abilities:Str 16, Dex 16, Con 15, Int 2, Wis 12, Cha 6
Skills:Jump +10, Listen +5, Spot +5, Swim +5, Survival +1*
Feats:Alertness, TrackB, IMPROVED NATURAL ARMOR
Environment:Temperate plains
Organization:Solitary or pack (5-12)
Challenge Rating:1
Advancement:-
Level Adjustment:-
This category includes working breeds such as collies, huskies, and St. Bernards.
Carrying Capacity: A light load for a riding dog is up to 100 pounds; a medium load, 101-200 pounds; and a heavy load, 201-300 pounds. A riding dog can drag 1,500 pounds.
Combat
If trained for war, these animals can make trip attacks just as wolves do (see the Wolf entry). A riding dog can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.
Skills: Riding dogs have a +4 racial bonus on Jump checks. *Riding dogs have a +4 racial bonus on Survival checks when tracking by scent.
Attack: The animal attacks apparent enemies. You may point to a particular creature that you wish the animal to attack, and it will comply if able. Normally, an animal will attack only humanoids, monstrous humanoids, giants, or other animals. Teaching an animal to attack all creatures (including such unnatural creatures as undead and aberrations) counts as two tricks.
Come: The animal comes to you, even if it normally would not do so.
Defend: The animal defends you (or is ready to defend you if no threat is present), even without any command being given. Alternatively, you can command the animal to defend a specific other character.
Down: The animal breaks off from combat or otherwise backs down. An animal that doesn't know this trick continues to fight until it must flee (due to injury, a fear effect, or the like) or its opponent is defeated.
Fetch: The animal goes and gets something. If you do not point out a specific item, the animal fetches some random object.
Guard: The animal stays in place and prevents others from approaching.
Stay: The animal stays in place, waiting for you to return. It does not challenge other creatures that come by, though it still defends itself if it needs to.
Track: The animal tracks the scent presented to it. (This requires the animal to have the scent ability)