龙骑士城堡
 
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第一届魔兽画展!

第一届魔兽画展!

           
Arch-Mage

Hailing from the magical kingdom of Dalaran, the Archmagi represent the pinnacle of magical power. Weaving their intricate enchantments, these crotchety old wizards are called upon to defend humanity with all the magical powers at their disposal. Mounted atop their trusty steeds, the Archmagi brandish ancient staves that serve to channel their fierce energies in battle. Though gruff and slightly aloof, these experienced wizards are a heartening sight upon any battlefield where the fate of humanity lies in peril.
           
Mountain King

The Mountain Kings, they are known in Khaz Modan, are the mightiest Dwarven warriors under the mountain. Wielding both enchanted warhammers and hand axes, these fierce fighters live to test themselves against worthy opponents. Unconcerned with their race抯 preoccupation with mechanical devices and mining precious minerals, Mountain Kings live only for battle. Dedicated to safeguarding the Alliance which saved their kingdom during the Second War, the Mountain Kings can be counted upon to rally behind any banner that stands between freedom and the ever looming shadow of evil.
           
Footman

The vast ranks of the Alliance armies have diminished over the years due to the incessant infighting amongst the former Alliance nations. However, many of the strong-hearted citizens of Azeroth have volunteered to defend their lands as Footmen. Though these fierce warriors lack the shining plate mail and specialized training of their noble predecessors, they still fight with bravery and honor on the field of battle.
           
Dwarven Rifleman

The stoic warriors of Ironforge and Khaz Modan have long been renowned for the craftsmanship of their steel and their ability in battle. With the aid of the inventive Gnomes, new and deadlier weapons have been brought into play as the Dwarven Demolition Squads find new ways to use their explosive black powder with more refined effect.
           
Sorceress

These female Magi, sent by the Magocrats of Dalaran to watch over the volatile Battle Magi, use their arcane powers to aid the Alliance forces whenever Humanity is imperiled. Although their powers are not often used directly in combat, the Sorceresses are able to aid the Alliance warriors with a wide array of specialized conjurings and magical effects.
           
Water Elemental

One of the greatest powers of the Arch-mage is their ability to summon mighty Water Elementals to aid the Alliance warriors in combat. These mindless, hulking forms of water can take massive punishment from enemy units while delivering fierce blows to their enemies. Water Elementals were a favorite tool of the Human Conjurors of the First War, and now they serve in the defense of Humanity once again.
           
Blade Master

Though their numbers are few, the seasoned Blademasters represent an elite fighting force within the Horde. These skilled swordsmen were once part of the ill-fated Burning Blade Clan which consumed itself in the throes of Demonic corruption. With their Clan scattered and broken, the proud Blademasters swore a grim oath to free themselves and their brethren from Demonic control once and for all. Under Thrall's command, the Blademasters have once again joined the Horde and serve as the young Warchief's personal honor guard.
           
Tauren Chieftain

These elder Tauren warriors lead their Tribes in daily life as well as in battle. Ceremoniously decked with the ancient totems of their Tribes, Chiefs uphold the honor and simplicity of Tauren culture. When roused by battle, the gigantic Chiefs employ enormous warblades which are capable of tearing through solid trees with one mighty swipe. The Chiefs are fascinated by the Orcs, especially their young leader, Thrall. The Chiefs see an opportunity to help the Orcs return to their traditional roots by providing a strong example of honor and courage through all Tauren warriors.
           
Farseer

Farseers are ancient Orcs who represent the pinnacle of Shamanistic power. These powerful Shamans are counted amongst Thrall's closest advisors and are constantly in tune with the workings and maneuverings of the Horde. Farseers are not only tied to the elements of the earth and sky, but are also adept at foretelling the future.
           
Grunt

Grunts are the first and last line of the Horde's defense. These powerful fighters arm themselves with mighty battle-axes and display all of the savagery and cunning of their race. In past generations, Grunts were characterized by their depravity and brutality. But now, under the visionary leadership of Thrall, the Grunts more closely resemble their savage, yet noble ancestors.
           
Witch Doctor

Although they are savage and nefarious in the extreme, the Troll Witch Doctors have aligned themselves with the Horde out of pure necessity. These dastardly magic users are adept at manipulating the chemical processes within their fellow warriors in order to augment their combat abilities.
           
Wolf Rider

Wolf Riders were once considered to be the most honored warriors of the Horde. Yet, just prior to the Second War, Gul'dan the Warlock masterminded the disbanding of the Wolf Riders. Now, after many long years, the young Warchief Thrall has decided to train a new generation. These mighty warriors carry hefty warblades into combat and rely greatly upon the cunning and ferocity of their faithful Wolf mounts to defeat their enemies.
           
Wyvern

The sentient Wyverns were eager to ally themselves with the Shamanistic Horde. Impressed by the Orcs?commitment to honor and victory, the Wyverns allowed the Orcs to ride them into combat against those who would disturb the tranquility of their land and its denizens. The Wyverns, who share a common ancestry with both Dragons and Gryphons, use their powerful talons and razor-like fangs against both airborne attackers and ground troops.
           
Shaman

Under the leadership of Thrall, the Orcs have rediscovered their ancient Shamanistic traditions. In an attempt to rid the Horde of its demonic corruption, Thrall banned the use of Warlock magic and necromancy. Now, all Orc magic users practice Shaman magic which draws its power from the natural world and the elements.
           
Priestess of the Moon

The fearless leaders of the Sentinel army, the Priestesses of the Moon epitomize the power and grace of their race's ancient Moon Goddess, Elune. The Priestesses, equipped with silvery, glowing armor, ride the fearless Frostsaber tigers of Winterspring into battle. Charged with the safekeeping of the night elf lands and armed with magical energy bows - the Priestesses will stop at nothing to rid their ancient land of evil.
           
Demon Hunter

Demon Hunters are dark, shadowy warriors who are shunned by the greater Night Elf society. They made a pact, long ago, to fight against the forces of chaos using its own terrible powers against it. These mysterious warriors ritually blind themselves so that they develop 'spectral sight' that enables them to see demons and undead with greater clarity. They wield demonically charged warblades in battle and even call upon demonic energies to augment their formidable combat skills. Although they are counted as some of the mightiest warriors within the Night Elves' society, the Demon Hunters are always maligned and misunderstood for making their selfless pact with darkness.
           
Keeper of the Grove

The enchanted Keepers are the favored sons of the demigod Cenarius. Like their lesser Dryad sisters, the Keepers appear to be half Night Elf, half stag. They have enormous antlers and manes of leaves that flow down their backs. Their right hands are disfigured and twisted - as if they had become like the gnarled root-claws of the Treants. Keepers possess many strange powers over nature and the animals. Though they typically remain within the sacred Moon Groves of Ashenvale forest, the Keepers always heed the call to arms when the greater lands of Kalimdor are threatened.
           
Huntress

Huntresses are the elite cadre of the Sentinel army. Drawing their strength from the moon goddess, Elune, and these warrior women ride the feral Nightsabre panthers into battle. Huntresses are strong and swift, and merciless to those who would defile the sanctity of Ashenvale Forest. Like all Night Elf women, Huntresses are able to Shadowmeld at night.
           
Druid of the Talon

These secretive Druids have adopted the totem of the Raven. Their primary role in society is information gathering and intelligence. They have the ability to transform into Ravens and fly over the field of battle to scout and deliver orders to distant troops. Their magical spell-like abilities are capable of channeling even the winds to fight against the enemies of Kalimdor.
           
Druid of the Claw

These ancient Druids have adopted the totem of the bear and use the powers of their totem to defend their society from any external threats. They are fond of assuming bear form and roaming in seclusion throughout the wildlands of Kalimdor. When riled, the Druids of the Claw display ferocious power and stamina. Their magical spells augment their allies' fighting skills and bravery as well.
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