Gilthanas 2008-3-13 22:15
[翻译]米莎凯的治疗之手 Healing Hand of Mishakal
资料来源:
Dragonlance - Holy Orders of the Stars
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[b]米莎凯的治疗之手[/b]
在战争和动乱的岁月里,常有米莎凯的牧师们跟随着军队,照料病号和伤员。某些米莎凯的牧师在治疗的技艺上更进一步,学习如何使用更加神圣的能量,以及如何在混战当中镇定自若的工作。这些英勇的人们被称为米莎凯的治疗之手,他们组成了女神的信徒中最虔诚和最受尊敬的派别。他们时刻准备着帮助那些在战斗中倒下的士兵以及那些不幸被卷入冲突中受伤的无辜的人们。
大多数治疗之手是牧师。在灵魂之战后,当米莎凯再一次回到克莱恩,少数的圣骑士加入到治疗之手的行列中来。一名治疗之手会从他的军事训练中获益,尤其是服务于处在敌对地区的预备队和收容所的时候。但是他们许下的和平誓言禁止他们直接攻击他人。
哪里需要米莎凯蔚蓝色的治疗之光,哪里就有NPC治疗之手的存在。中等级别的治疗之手被分派到各个善良国度的神祠和圣殿里,随时准备帮助那些走进门来的冒险者们。高等级的治疗之手常常深入那些危险的,未被探索过的地域。在那里,他们有可能会遇到玩家人物们,并且帮助他们对抗邪恶。
[b]生命骰:[/b]d8
[b]先决条件[/b]
要具备成为米莎凯的治疗之手的资格,人物必须符合以下全部条件:
阵营:任意善良
技能:医疗8级,知识(宗教)4级。
专长:技能专攻(医疗)
法术:能够作为神术施展治疗重伤。
信仰神祗:米莎凯。
特殊:候选人必须曾经在米莎凯的神祠或圣殿独自照料病患和伤者至少6个月。
[b]本职技能[/b]
米莎凯的治疗之手的本职技能(括号中为该技能的关键属性):专注(体质),手艺(智力),交涉(魅力),医疗(感知),知识(宗教)(智力),专业(感知),察言观色
(感知)和生存(感知)。
升级技能点数:2+智力调整值。
等级 基本攻击加值 强韧豁免 反射豁免 意志豁免 特殊能力 每日法术数量
1st +0 +2 +0 +2 米莎凯的治疗 现有神术施法职业等级+1
和平主义者
2nd +1 +3 +0 +3 米莎凯的圣光 现有神术施法职业等级+1
3rd +1 +3 +1 +3 米莎凯的平静 现有神术施法职业等级+1
4th +2 +4 +1 +4 米莎凯的慈悲 现有神术施法职业等级+1
5th +2 +4 +1 +4 米莎凯的力量 现有神术施法职业等级+1
[b]职业特性:[/b]
下述均为米莎凯的治疗之手职业特性:
[b]武器和防具擅长:[/b]治疗之手不获得任何武器、防具或盾牌的擅长。
[b]每日法术数量:[/b]米莎凯的治疗之手每次升级,每日法术数量都会增加,就像之前施法职业获得提升一样。但她不能获得之前施法职业的其它能力。这意味着她可以将治疗之手等级加上其它施法职业等级来决定其每日法术数量和相关施法者等级。
[b]米莎凯的治疗(超自然能力):[/b]1级开始,治疗之手学会如何在危险的环境中引导治疗的能量。当她施展任何带有医疗属性的法术时不会受到借机攻击。
[b]和平主义者:[/b]1级开始,治疗之手发誓不进行暴力行为。尽管这条誓言并不阻止她防御敌人的攻击或者向敌人索要医疗的报酬,她被禁止取人性命或者造成他人的死亡。根据这条誓言的目的,以下这些生物是例外:构装体、元素、泥怪、植物、不死生物和虫类。故意或无意打破这条誓言的治疗之手都将受到惩罚,详见下面的前治疗之手条目。
[b]米莎凯的圣光(超自然能力):[/b]2级开始,米莎凯的治疗之手所施展的医疗魔法得到增强。当她施展一个治疗生命值的法术时,她可以将她的魅力奖励(如果有)加到治疗伤害的数量上。
[b]米莎凯的平静(特异能力):[/b]3级开始,当治疗他人时,治疗之手不再需要对米莎凯说出她的祷词。她所施展的任何带有医疗属性的法术可以免去语言成分(如同法术默发专长)。这并不会改变法术的有效等级。
[b]米莎凯的慈悲(超自然能力):[/b]4级的治疗之手被赋予直接对抗敌人的能力,但这并不会造成严重的伤害。每天一次,任何一件她使用的钝击武器可以被转化为一件慈悯武器,持续轮数等同于治疗之手的职业等级加上感知调整值(如果有)。这把武器的伤害投骰要加上2d6,但是只能造成淤伤。
[b]米莎凯的力量(特异能力):[/b]5级时,米莎凯的治疗之手所施展的医疗魔法得到强化。她所施展的任何治疗系列法术恢复增多一半的生命值数量(如同法术强效专长)。这并不会改变法术的有效等级。
[b]前米莎凯的治疗之手[/b]
治疗之手是战争年代中和平的虔诚代表。很少有治疗之手会在女神指引的道路上迷失。但是,那些破坏了自己和平誓言的治疗之手将会失去所有的职业能力和奖励法术增长,直到他们弥补他们的罪行为止(见玩家手册中赎罪术的法术说明)。
[b]Healing Hand of Mishakal[/b]
In times of war and turmoil, Mishakal’s priests find themselves marching alongside armies, tending to the sick and the wounded. Certain Mishakite clerics take their healing arts a step further, learning to channel even more sacred energy into their work and conduct themselves with confidence in the thick of battle. These brave souls, known as the healing hands of Mishakal, comprise the goddess's most devoted and respected sect of acolytes, always ready to help a fallen soldier or heal the wounds of innocents caught in the conflict that surrounds them.
Most healing hands are clerics. After the War of Souls, when Mishakal once again returns to Krynn, a small number of paladins arise among the healing hands.
A healing hand can benefit from martial training, especially if they are attached to an auxiliary or relief shelter in the middle of enemy territory, but their oath of peace forbids them from striking directly against others.
NPC healing hands can be found wherever and whenever Mishakal’s azure light of healing is needed. Mid-level healing hands are assigned in good lands to shrines and temples, ready for adventurers to arrive on the doorstep. High-level healing hands often go out into dangerous, unexplored territory, which is where they might meet player characters and aid them in their efforts against evil.
[b]Hit Die: [/b]d8.
[b]Requirements[/b]
To qualify to become a healing hand of Mishakal, a character must fulfill all the following criteria:
Alignment: Any good.
Skills: Heal 8 ranks, Knowledge (religion) 4 ranks.
Feats: Skill Focus (Heal)
Spells: Able to cast cure serious wounds as a divine spell.
Patron Deity: Mishakal.
Special: The candidate must have served at least 6 months in a shrine or temple of Mishakal tending solely for the sick, the diseased, and the wounded.
[b]Class Skills[/b]
The healing hand of Mishakal’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (religion) (Int), Profession (Wis), Sense Motive (Wis) and Survival (Wis).
Skill Points at Each Level: 2 + Int modifier.
[b]Class Features[/b]
All the following are class features of the healing hand of Mishakal prestige class:
[b]Weapon and Armor Proficiency: [/b]Healing hands gain no proficiency with any weapon, armor, or shield.
[b]Spells per Day:[/b] When a new healing hand level is gained, the character gains new spells per day as if she had also gained a level in a divine spellcasting class she belonged to before she added the prestige class. She does not, however, gain any other benefit a character of that class would have gained. This essentially means that she adds the level of healing hand to the level of the divine spellcasting class the character has, then determines spells per day and caster level accordingly.
[b]Mishakal's Resolve (Su): [/b]At 1st level, the healing hand learns to channel her healing powers even in dangerous environments. She does not provoke an attack of opportunity when casting any spell with the healing descriptor.
[b]Pacifist:[/b] A 1st level, the healing hand has sworn an oath of nonviolent action. Although this oath does not prevent her from defending herself or her charges from enemies, she is forbidden to take a life or cause the death of another. For the purposes of this oath, the following creatures are exempt: constructs, elementals, oozes, plants, undead, and vermin. A healing hand that willingly or accidentally breaks this oath suffers the consequences detailed under ex-healing hands of Mishakal, below.
[b]Mishakal's Light (Su): [/b]At 2nd level, the curative magic of the healing hand of Mishakal is enhanced. Whenever she casts a spell that cures hit point damage, she adds her Charisma bonus (if any) to the amount of damage healed.
[b]Mishakal's Peace (Ex):[/b] By 3rd level, the healing hand no longer needs to voice her prayers to Mishakal when healing others. Any spell she casts with the healing descriptor may be cast without a verbal component (as with the Silent Spell feat). This does not change theeffective level of the spell.
[b]Mishakal's Mercy (Su): [/b]A 4th-level healing hand is granted the power to confront her enemies directly without inflicting great harm upon them. Once a day, any single bludgeoning weapon she uses may be turned into a merciful weapon for a number of rounds equal to the healing hand's class level plus Wisdom bonus (if any). Attacks with this weapon add +2d6 to weapon damage rolls, but all damage caused is non-lethal.
[b]Mishakal's Strength (Ex):[/b] A healing hand’s curative magic is strengthened at 5th level. Any cure spell she casts restores half again as many hit points as normal (as with the Empower Spell feat). This does not change the effective level of these spells.
[b]Ex-Healing Hands of Mishakal[/b]
A healing hand is a devoted agent of peace in times of war, and rarely strays from the path of her goddess. Those that break their oath of pacifism, however, lose all benefits of class features and bonus spell progression until they atone for their transgressions (see the atonement spell description in the Player's Handbook).
[[i] 本帖最后由 Gilthanas 于 2008-3-13 22:25 编辑 [/i]]
legna 2008-3-14 09:07
奶到家了,传说中的植物人形态?好吧,他毕竟不是德鲁伊。:lol
GZYZ 2008-3-14 10:25
禁止杀人?没关系,把目标扁到-1然后让队里的罐头补上一刀……
赫拉丁 2008-3-14 11:39
囧……
话说楼主居然用了龙枪动画电影里的吉尔做头像……
还真是名副其实啊
Gilthanas 2008-3-14 15:34
[quote]原帖由 [i]GZYZ[/i] 于 2008-3-14 10:25 发表 [url=http://www.cndkc.net/bbs/redirect.php?goto=findpost&pid=344917&ptid=30341][img]http://www.cndkc.net/bbs/images/common/back.gif[/img][/url]
禁止杀人?没关系,把目标扁到-1然后让队里的罐头补上一刀…… [/quote]
万一骰运爆发了呢……不就废掉了……难道要上演机运领域重投自己自然20的奇观么……