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miragesv 发表于 2007-6-15 09:12

求教:超度之后如何计算经验值

  规则上没见到详细的说明,不知道大家是怎么算的

pigrush 发表于 2007-6-15 09:33

无论如何解决一场遭遇,都给同样的经验值。

miragesv 发表于 2007-6-15 09:39

我也是这么认为的
不过DM和其他PC认为在PC游戏里,超度经验值少,所以不给全额

努塔瑞 发表于 2007-6-15 10:05

这显然不合理,可以参见dmg的举例
我以前还把怪物骗走过,也是给全额经验值的
dm这样做,会引导pc以后不用超度,选低魅力矮型战牧上去和怪物拼了
这可不是个好导向

GZYZ 发表于 2007-6-15 11:38

我倾向于认为用RP法解决遭遇反而应该多发XP

cobalt 发表于 2007-6-15 11:58

超度什么时候是rp法了

donkey 发表于 2007-6-15 12:55

我觉得超爆肯定给全部,超走如果不会再回来也给全部好了,再回来就不应该给全部了.

erwin 发表于 2007-6-15 14:06

解决了一次遭遇就需要给经验。和用什么方法解决无关,与怪物是否被车死还是被打跑无关。
即使那个怪物只是被打跑了也是这样。
如果它将来再次出现则视为一次新遭遇,与前一次的遭遇无关。

PS:不要因CRPG而形成可怕的思维定式

d_2025 发表于 2007-6-15 14:11

牧师同志,那昨晚的吸血鬼游荡者是不是会有更多的经验啊?

miragesv 发表于 2007-6-15 14:26

[quote][b]引用第8楼[i]d_2025[/i]于[i]2007-06-15 14:11[/i]发表的“”[/b]:
牧师同志,那昨晚的吸血鬼游荡者是不是会有更多的经验啊?[/quote]
是,DM判给我们一半

donkey 发表于 2007-6-15 14:57

于是可以不拆掉陷阱无限次踩刷经验了

cobalt 发表于 2007-6-15 15:08

以为是oots么?

GZYZ 发表于 2007-6-15 16:15

更像小白系列某本上说的……

JimRaynor 发表于 2007-6-15 16:48

ddo的xp方式很好。

暗流 发表于 2007-6-15 17:56

我个人认为超度爆的话当然是全额经验(没两下子能超度爆吗?),超度跑了应该很快就会回来啊??很难分在两次战斗里吧?(当然有智力知道恐惧的高等吸血鬼和僵尸倒是不一样。)

donkey 发表于 2007-6-15 19:48

10轮很长了吧.虚体早就不知道飞到地下多少远了

克鲁格·断刃 发表于 2007-6-16 16:57

遭遇解决了就有经验。。。。而且要是临时遭遇的话,就算是被怪物推倒,只要没死成功逃掉,也应该有经验的,因为他们解决了问题~~虽然很难看

逝水年华 发表于 2007-6-16 20:27

虚体无法遁地太深

mimir 发表于 2007-6-16 21:13

[quote][b]引用第17楼[i]逝水年华[/i]于[i]2007-06-16 20:27[/i]发表的“”[/b]:
虚体无法遁地太深[/quote]
为啥?会被drow拍死?

cobalt 发表于 2007-6-17 08:44

[quote][b]引用第18楼[i]mimir[/i]于[i]2007-06-16 21:13[/i]发表的“”[/b]:

为啥?会被drow拍死?[/quote]
自己去看关于虚体的行动限制说明

mimir 发表于 2007-6-17 11:21

[quote][b]引用第19楼[i]cobalt[/i]于[i]2007-06-17 08:44[/i]发表的“”[/b]:

自己去看关于虚体的行动限制说明[/quote]
哪一句?
还是说在别的地方?

INCORPOREALITY
Spectres, wraiths, and a few other creatures lack physical bodies. Such creatures are insubstantial and can’t be touched by nonmagical matter or energy. Likewise, they cannot manipulate objects or exert physical force on objects. However, incorporeal beings have a tangible presence that sometimes seems like a physical attack against a corporeal creature.

Incorporeal creatures are present on the same plane as the characters, and characters have some chance to affect them.

Incorporeal creatures can be harmed only by other incorporeal creatures, by magic weapons, or by spells, spell-like effects, or supernatural effects. They are immune to all nonmagical attack forms. They are not burned by normal fires, affected by natural cold, or harmed by mundane acids.

Even when struck by magic or magic weapons, an incorporeal creature has a 50% chance to ignore any damage from a corporeal source—except for a force effect or damage dealt by a ghost touch weapon.

Incorporeal creatures are immune to critical hits, extra damage from being favored enemies, and from sneak attacks. They move in any direction (including up or down) at will. They do not need to walk on the ground. They can pass through solid objects at will, although they cannot see when their eyes are within solid matter.

Incorporeal creatures hiding inside solid objects get a +2 circumstance bonus on Listen checks, because solid objects carry sound well. Pinpointing an opponent from inside a solid object uses the same rules as pinpointing invisible opponents (see Invisibility, below).

Incorporeal creatures are inaudible unless they decide to make noise.

The physical attacks of incorporeal creatures ignore material armor, even magic armor, unless it is made of force (such as mage armor or bracers of armor) or has the ghost touch ability.

Incorporeal creatures pass through and operate in water as easily as they do in air.

Incorporeal creatures cannot fall or take falling damage.

Corporeal creatures cannot trip or grapple incorporeal creatures.

Incorporeal creatures have no weight and do not set off traps that are triggered by weight.

Incorporeal creatures do not leave footprints, have no scent, and make no noise unless they manifest, and even then they only make noise intentionally.

JimRaynor 发表于 2007-6-17 17:12

mm P310, incorporeal subtype第三段第一句。

An incorporeal creature can enter or pass through solid objects, but must remain adjacent to the object’s exterior, and so cannot pass entirely through an object whose space is larger than its own.

mimir 发表于 2007-6-17 18:16

[quote][b]引用第21楼[i]JimRaynor[/i]于[i]2007-06-17 17:12[/i]发表的“”[/b]:
mm P310, incorporeal subtype第三段第一句。

An incorporeal creature can enter or pass through solid objects, but must remain adjacent to the object’s exterior, and so cannot pass entirely through an object whose space is larger than its own.[/quote]
thx

树凌 发表于 2007-6-19 18:45

如果驱散会不给满经验的话,太阳领域的牧师用驱散岂不是要被队友骂死…………

Gilthanas 发表于 2007-6-20 14:21

[quote][b]引用第23楼[i]树凌[/i]于[i]2007-06-19 18:45[/i]发表的“”[/b]:
如果驱散会不给满经验的话,太阳领域的牧师用驱散岂不是要被队友骂死…………[/quote]
超爆了肯定是全额,问题是吓跑了怎么算。

mimir 发表于 2007-6-20 15:50

[quote][b]引用第24楼[i]Gilthanas[/i]于[i]2007-06-20 14:21[/i]发表的“”[/b]:

超爆了肯定是全额,问题是吓跑了怎么算。[/quote]
达到了目的就全额,dmg说的
所以要看目的是啥

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