关于SOR 的RP
SOR 作为一个天生具有奥术血统的人,他/她的经历和人格的发展必然彰显出某种不同寻常的意义.
我认为是奥术力量选择了他,而非他选择了SOR这个职业,所以有时候在RP这个职业的时候需要注意一些特殊的东西.
以下引用了一篇关于SOR的RP文章,希望可以和广大DNDER做些关于这个职业的交流和探讨.
Sorcerers are arcane spellcasters that have, to some degree or another, inherent magical power. The reasons for this can be varied. Sorcerers are known to be produced by magically rich areas, simply by virtue of diffusion of magic through the environment. They can be produced by having some ammount of magical blood in them from lineage that includes a magical creature. Sorcerers can also be produced as a side-effect of a parent having been a sorcerer or wizard. Essentially: exposure to magic produces sorcerers. The aptitude doesn't seem to be distilled by distance from its source. So if your hundredth relative was slapped upside the head by a particularly magical weapon and lived to reproduce, ignoring lingering side-effects, you have the possibility of becoming a sorcerer.
Sorcerers are, historically, only rarely sorcerers by choice. It's true that some cultures have eugenics programs that exist purely to produce and train inherent magical talent, and will have culturally sanctioned sorcerers. Most societies, however, don't mean to produce sorcerers, they just do.
Sorcererous tendencies tend to manifest around puberty in humanoid creatures, frequently earlier for already highly magical creatures. These powers generally begin as uncontrolled, unexpected and fairly dangerous. An average commoner has about four hit points, a ray of frost does 1d4+1. You can see how even a teenage sorcerer in a bit of an angry moment can rather painfully cripple someone. This means that sorcerers come to be feared, reviled or sequestered away. Nobody expects a sorcerer in the family, unless they're extremely stoic, or just plain not commoners.
Because magic works in an instinctive way for sorcerers, they already know how to wave their hands around and what words to say to produce magical effects. These things just happen to them, it's like figuring out you can close one eye at the same time as another. You don't forget it. Regardless of Neverwinter Nights mechanics, sorcerers also never change their spell selection. They don't have the option, as the spells are just another limb they've come into use of.
So the hypothetical "average" sorcerer would discover their powers in a fairly sequestered community, attempt to supress or elaborate upon them in secret, and entertain great dreams.
Sorcerers tend towards becoming a few things. Wizards, gaining their powers through extreme logic and merticulous practice, tend towards law. Sorcerers, on the other hand, learning that they are something greater than their community, a power unto themselves, if you will, tend to range towards free action. Most people that find they have powers their peers lack try to use them, if not to impress or defend themselves, then at least to aid others. Above all sorcerers tend not to be the careful, conservative spellcasters that wizards are. Sorcerers act, for better or for worse. They tend to live fast and die young, whether good or evil.
Lawful sorcerers, of course, happen as well. They tend to be people that have a bit of a breakdown after discovering their power, and becoming very afraid of what they can do to another person. They become conservative, then, through fear of themselves. Perhaps they were someone that just wanted to ignore their power and remain part of the community, but was forced out or away, as no other could handle what they could, and they needed to leave to defend it. Sorcerers are also, frequently, sent to wizards to be trained, the people sending them not understanding their power, and the wizard fairly ineffectually trying to channel it into more logical pursuits.
Not to say that all sorcerers are afraid of themselves. Some become rather absorbed in themselves, believing themselves somehow greater than their peers, and frequently attempting to rescue or aid people with their magical powers, becoming good-hearted but hopelessly romantic. Alternatively some could see their power as placing them above others, and decide it is their perogative to nurse it until they can strike back against their own community for percieved slights, operating off of a false sense of entitlement to justice
[color=orangered]Mechanics of Sorcery[/color]
Deciding how and why your character uses its power can be one of the greatest aspects of being a sorcerer. After all, the character has, in technicality, absoltuely no control over what spells choose to manifest themselves. Certainly, their power tends to be temprered by their personality and preferences, but they hardly know what's going to happen next. Not all magic is blowing things up. There are sorcerers that are naturally transmuters, who find that the natural laws governing gravity and physics don't apply to them, and they can manipulate the states of things in their own world in an entertaining variety of ways. 'generalist' sorcerers also tend to be fairly rare, as people who are completely neutral and don't care what powers they posess tend not to have the force of personality required for sorcery.
Charisma, to a sorcerer, is essentially a measurement of how overbearing their presence is to the world. How much of a dent they make in society by their existance, how much people are inclined to listen to them, and how much the weave of magic they can sink into. It is, for all intents and purposes, the "weight" of your personality. In this way, it gives sorcerers power. You can elbow a bit more compliance out of the weave with a bit more weight.
Another fun aspect of creating a sorcerer is determining the source of their power. They may not even be aware of this source, and it may not even come up, but the way in which it can influence the way your character acts can be a bit of a subtle bonus to those who figure it out.
For instance, sorcerers born on another plane tend to gravitate towards powers that would be closely associated with that plane. A sorcerer born on the Inner Plane of fire, or any genasi, really, would be more likely to harness and evocate using the element from which it is derived. Negatasi frequently become necromancers, residents of the upper planes become frequently illusionists, if chaotic, or abjurers or diviners, if lawful.
If the sorcerer's power came from a creature in their lineage, they likely will still have some traits of that creature loitering around in their bloodstream. This doesn't mean to immediately make the leap of logic to 'dragon' and make your character a dragon disciple. There are literally hundreds of creatures that humans could have cross-bred with that would produce sorcerers. This doesn't mean flip open the Monster Manual and choose arbitrarily, but certainly put some thought into the idea of what monstrous or humanoid creature could be in your bloodstream to produce a sorcerer. The creature could also influence the type of powers that choose to manifest. If one is a sorcerer derivitive of an Alcor, then have them manifest primarily frost based spells. Although Neverwinter Nights mechanics don't allow for the same plethora of spells available to a Pen and Paper sorcerer, there's still enough of a selection to show a bit of racial bias. 对于我这种英文苦手来说,看原文是一件相当痛苦的事情呢…… 好吧,假设我撑过了这堆符号,可是楼主你不带头的话哪里有交流和探讨呢,所谓的注意事项到底是什么呢…… 第一部分讲“背景缮写指南”,大意为:
1,术士血统很少见,于是术士们多是所以大都被普通人惧怕,歧视,排挤,隔离,于是……
2,就像ACG里惯用的手法,因为掌握天生超能力者由于童年展现出异人的小白能力导致被其他“正常”人排挤,术士们大多我行我素,自由散漫,偏向Chaostic,而Lawful的术士们则深陷思想斗争和矛盾之中~
第二部分讲“RP指南”,大意为:
小白们一定会把术士的CHR堆的远超常人,于是表现出CHR18的超凡魅力和“性格的分量”吧!
术士们一般都会有一个“力量之源”,将这个要素扮演出来,而如何扮演取决于能力的来源:
1)位面。来自其他位面的外星人,,比如在火元素位面出生的术士于是没事爱飞飞火箭火球火风暴啊什么的
2)杂交。不,并不只有龙可以和淫类杂交,凡是有奥数能力和生育能力的东西都可以。既然现在满街跑的都是“龙脉术士”,干嘛不整出一个流淌着冰巨灵血液(OMG!)且最爱把怪冻住放放“冰系法术”的术士呢?
最后,我发现此文其实是“(NWN战网RP服务器的)术士RP指南”,鉴定完毕 既然术士靠的是天生的血脉,那是不是别人应该不能随便兼术士的~~
至于特殊血统方面……“嘿,我是龙!龙!我从来不玩吐舌头!”/吐舌头 似乎我碰到的术士都说自己有龙的血统,太单一化了吧…… [quote][b]引用第5楼[i]灰色幽灵[/i]于[i]2007-04-12 16:23[/i]发表的“”[/b]:
似乎我碰到的术士都说自己有龙的血统,太单一化了吧……[/quote]
那是因为你碰到的术士都是"龙的传人"...... 其实我想说的是,力量的源头问题,一个SOR的力量的源头一般是单一的,也就是说,爱好火焰的SOR不会又精通寒冰,我认为SOR的奥术倾向一个派系比较的有道理点,这样可以解释SOR的"力量"是从而而来的.
SOR的血脉不一定是来自龙,一些高魔法或是家族的奥术系统也有可能导致SOR的血统产生.
问题在于,高魅力之于的SOR如何反映来自血脉的深层力量是很重要.
我曾经遇到一个智力8,高魅力的SOR,他就RP的比较类似一个疯疯傻傻,喜欢"燃烧"的SOR,他的血脉里是火焰的力量.他言语不清,有时候还会不小心伤到同伴,不过总的来说,他将自己血统里那种亢奋的甚至有些难以自我控制的力量RP还算到位.
至于是否还有什么其他的方式来反映内在的东西希望各位也可以讨论下.
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TO GZYZ :我米找到什么好点的文章,于是就引用了这篇拉~.呵呵. [quote][b]引用第5楼[i]灰色幽灵[/i]于[i]2007-04-12 16:23[/i]发表的“”[/b]:
似乎我碰到的术士都说自己有龙的血统,太单一化了吧……[/quote]
恩。。。我放的狗头人也都说自己有龙的血统。。。 其实我一直觉得术士的力量可以来自于元素,不用老是和昆虫类生物发生关系。
比如火元素术士,风元素术士,土元素术士,水元素术士。
或者是受到原力感召而获得力量的,力场术士^^ [quote][b]引用第9楼[i]erwin[/i]于[i]2007-04-12 19:17[/i]发表的“”[/b]:
其实我一直觉得术士的力量可以来自于元素,不用老是和昆虫类生物发生关系。
比如火元素术士,风元素术士,土元素术士,水元素术士。
或者是受到原力感召而获得力量的,力场术士^^[/quote]
我比较同意你的看法,不过要是这样的话.战力会很大的影响.不过RP和战力一直都是有点矛盾的. 当然也可以来自怨念能量
比如“死死团的诅咒光波”,“律令:好人卡”等等 [quote][b]引用第10楼[i]黑暗言语[/i]于[i]2007-04-12 19:40[/i]发表的“”[/b]:
我比较同意你的看法,不过要是这样的话.战力会很大的影响.不过RP和战力一直都是有点矛盾的.[/quote]
其实只要构思合理并不矛盾。
我现在有张卡就是射线术士,主要用灼热射线,所以总是自称是个火术士。
以前看到过一些关于术士的讨论,其中就有力量术士,使用各种墙,火墙冰墙力量墙弹力球,为团队分隔敌人,然后对于其中较弱的分开歼灭。这依然是很强的战力,而且也很有RP的空间。 [quote][b]引用第12楼[i]erwin[/i]于[i]2007-04-12 22:28[/i]发表的“”[/b]:
其实只要构思合理并不矛盾。
我现在有张卡就是射线术士,主要用灼热射线,所以总是自称是个火术士。
以前看到过一些关于术士的讨论,其中就有力量术士,使用各种墙,火墙冰墙力量墙弹力球,为团队分隔敌人,然后对于其中较弱的分开歼灭。这依然是很强的战力,而且也很有RP的空间。[/quote]
恩,到也是.关键还是看PC是否可以找到RP和战力的平衡点了.
其实我一直觉得小雷的母亲是预言系SOR,她那种神经质的美感,纤弱而忧郁,时而呆滞,时而清晰,游离在现实和内心的疯狂中,她如果受到其他高阶SOR的指导完全就可做个预言师了.而文中将她的那种性格细致的描摹无疑是上佳的RP范本.
[s:48] 但是貌似各种龙也能使用不同元素伤害的魔法。
使用魔法貌似和血统没有完全关系吧 [quote][b]引用第14楼[i]mistmoore[/i]于[i]2007-04-13 11:00[/i]发表的“”[/b]:
但是貌似各种龙也能使用不同元素伤害的魔法。
使用魔法貌似和血统没有完全关系吧[/quote]
说到这里,我想知道,火系亚种的龙用冰魔法或者冰系亚种用火魔法会不会有心理障碍…… enworld上有nnn多个bloodline sorcerer
HR区置顶贴里可以找到
我最喜欢gez的Epigone sorcerer
血脉的成长和多种不同的血脉的丰富性都做得比较好
要多么就看liquidsabre的。。
设计思路都差不多,根据血脉加一列可用法术(类似牧师领域),然后根据血脉在1/5/10/15/20赠送特色能力
(类似法师的额外专长。。) [quote][b]引用第16楼[i]丢了名字的FC熊[/i]于[i]2007-04-13 16:27[/i]发表的“”[/b]:
enworld上有nnn多个bloodline sorcerer
HR区置顶贴里可以找到
我最喜欢gez的Epigone sorcerer
血脉的成长和多种不同的血脉的丰富性都做得比较好
.......[/quote]
小白的问ENWORLD 是什么?可有连接?发下~谢谢 [quote][b]引用第14楼[i]mistmoore[/i]于[i]2007-04-13 11:00[/i]发表的“”[/b]:
但是貌似各种龙也能使用不同元素伤害的魔法。
使用魔法貌似和血统没有完全关系吧[/quote]
.....业来说下,血统对魔法的使用倾向有一定的潜意识导向作用...........不会有心理障碍,但可能会不喜欢对立的那种风格
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