[quote][b]引用第319楼[i]Gilthanas[/i]于[i]2006-12-29 23:23[/i]发表的“”[/b]:
要是算上加速6级肉搏战士也有全回合3下了。双手武器的伤害就算不PA也比长弓伤害的3/4要多吧?
而且肉搏还可以吹大。
而且还有ws的双头链枷精通拌摔战术的存在……[/quote]
如果完美情况下近身伤害还比不过远程,近身还用混么?
弓箭手强,并不是单纯的比最大伤害输出。
远程全回合本身就是优势。
[quote][b]引用第317楼[i]地精狗狗[/i]于[i]2006-12-29 22:33[/i]发表的“”[/b]:
因为标准攻击动作和全回合攻击动作是不一样的……
一次全回合攻击动作既不是一个、两个、三个……也不是1.5个 标准攻击动作
它就是全回合攻击动作
.......[/quote]
那么在全回合攻击后加速术增加的一个攻击动作可以用多重射击不?
建议楼上去看FAQ
我觉得不是看FAQ,而是该看PHB把整轮、标准、移动、类移、攻击、自由等各种动作搞清楚,这是个基础问题。
Haste
Transmutation
Level: Brd 3, Sor/Wiz 3
Components: V, S, M
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Targets: One creature/level, no two of which can be more than 30 ft. apart
Duration: 1 round/level
Saving Throw: Fortitude negates (harmless)
Spell Resistance: Yes (harmless)
The transmuted creatures move and act more quickly than normal. This extra speed has several effects.
When making a full attack action, a hasted creature may make one extra attack with any weapon he is holding. The attack is made using the creature’s full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a weapon of speed, [color=red]nor does it actually grant an extra action, so you can’t use it to cast a second spell or otherwise take an extra action in the round[/color].)
A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.
All of the hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject’s normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature’s jumping distance as normal for increased speed.
Multiple haste effects don’t stack. Haste dispels and counters slow.
Material Component: A shaving of licorice root.
haste的解释。3E时代的加速貌似可以,但是3r就不行了。多出来的并不是一个标准动作。
[quote][b]引用第324楼[i]Donnie_Brasco[/i]于[i]2006-12-30 09:54[/i]发表的“”[/b]:
Haste
Transmutation
Level: Brd 3, Sor/Wiz 3
Components: V, S, M
Casting Time: 1 standard action
.......[/quote]
?
标准动作(STANDARD ACTIONS)
攻击(Attack)
做一次攻击是一个标准动作。
多出的是攻击啊
[quote][b]引用第325楼[i]天生云[/i]于[i]2006-12-30 20:24[/i]发表的“”[/b]:
?
标准动作(STANDARD ACTIONS)
.......[/quote]
对,haste多出的是一次攻击的机会(one extra attack ),不是一次标准动作。
法术解释里面说的清清楚楚。
One of the players in a campaign that I run took the
Manyshot feat from the Epic Level Handbook. His character
gets three attacks if he takes the full attack action, from a
base attack bonus of +6/+1 and the Rapid Shot feat. He
claims that with Manyshot he can fire six arrows as a fullround
action. I say he can’t, since the feat applies only to
standard actions. I think that the feat allows him to fire two
shots during a standard action as opposed to the usual
single shot that is allowed. Does Manyshot apply to full
attack as well as standard actions? I would greatly
appreciate it if you could shed some light on the situation.
You’re right about Manyshot. It allows the character to
shoot two or more arrows as a standard action. It does not allow
the character to fire two or more arrows in place of a single
attack. Standard actions can’t be combined with full attacks,
nor are they part of a full attack.
The example character has a base attack bonus of +6; with
the Rapid Shot and Manyshot feats, the character has the
following options:
• Fire one arrow as a standard action (at +6).
• Fire two arrows as a standard action (at +2—the second
printing of the Epic Level Handbook says the penalty for
Manyshot is –4, not –2 as stated in the first printing).
• Fire two arrows as a full-round action (+6/+1).
• Fire three arrows as a full-round action (+4/+4/–1, with
Rapid Shot)
Can other feats like Precise Shot and Rapid Shot be
used in connection with Manyshot?
Precise Shot, yes; Rapid Shot, no. The latter requires the
full attack action, and using Manyshot is a standard action.
Is it possible to use the Shot on the Run feat in
conjunction with the Manyshot feat? Some people I know
insist that you must use the attack action with Shot on the
Run, and they further claim that Manyshot is a standard
action and not the attack action. But there isn’t any such
thing as an attack action, is there? The text on actions in
Chapter 8 of the Player’s Handbook (page 138) describes
many kinds of actions (standard actions, move actions, fullround
actions, and free actions); it even describes things
that are not actions and mentions restricted activity.
Nowhere, however, do the rules describe attack actions. So,
what’s the correct answer?
No, you cannot use Shot on the Run and Manyshot
together.
It is true that no category of actions is called “attack
actions” in the D&D game, but there is an action called
attack—it’s the first action described under Standard Actions
on page 139 in the Player’s Handbook.
It might seem that the folks who say no Manyshot with
Shot On the Run are slicing the baloney a little thin, but the
letter of the rules is on their side, and so is the intent behind the
letter of the rules. The Manyshot feat description could say you
fire multiple arrows with the attack action, but it doesn’t.
Manyshot is a standard action, not a variant on the attack action
(see the feat description on page 97 in the Player’s Handbook).
Likewise, the Shot on the Run feat could allow you to make
any kind of ranged attack while moving, but it doesn’t. When
using Shot on the Run, you must use the attack action with a
ranged weapon (see the feat description on page 100 in the
Player’s Handbook). This rules out using spells, most magic
items, or special standard actions such as the Manyshot feat
when making a Shot on the Run. That’s because casting a spell
would require the cast a spell action (described on page 140 of
the Player’s Handbook), using any magic item except for some
use-activated items would require the activate magic item
action (Player’s Handbook, page 142), and, as already noted
here, using the Manyshot feat is a standard action. Most magic
weapons are use activated and don’t require any action to
activate at all (see page 213 in the Dungeon Master’s Guide),
so you can use these weapons along with the attack action. For
example, you could use a +1 longbow or +1 arrow (or both)
with the attack action, and thus you also could use these items
with Shot on the Run.
基拉兄如果能把不同内容用颜色高亮,视觉效果会大大提高。就像Donnie_Brasco那样。
P.S.:这楼越盖越宏伟了……
同样是lv6,力量18的人……全回合+2PA双手剑all hit为4d6+20,平均34,命中-2惩罚,全回合弓箭为3d8+12,平均25.5,命中-2惩罚。冲锋的话,+4PA 2d6+14,平均21命中-2惩罚,仅仅差弓箭5点……
但是肉搏可以绊摔,可以夹击,又不会被阻挡……,再加上专长影响,显然能堆过弓箭……
[quote][b]引用第329楼[i]晨曦之星[/i]于[i]2006-12-31 19:44[/i]发表的“”[/b]:
同样是lv6,力量18的人……全回合+2PA双手剑all hit为4d6+20,平均34,命中-2惩罚,全回合弓箭为3d8+12,平均25.5,命中-2惩罚。冲锋的话,+4PA 2d6+14,平均21命中-2惩罚,仅仅差弓箭5点……
但是肉搏可以绊摔,可以夹击,又不会被阻挡……,再加上专长影响,显然能堆过弓箭……[/quote]
没人在否定肉搏选手在极限伤害方面会比弓箭手差吧。。
我前面不是已经说过了,如果肉搏选手极限伤害拼不过弓箭手就不要混了。。。
就我个人经验低等级纯核心弓箭手还是有的一混的。
何况开了扩展还有魂弓这等BT职业。。
多说一句,肉搏也很容易被摔拌,被夹击,被全会和PA。。。