龙骑士城堡奇幻论坛's Archiver

seraphina 发表于 2005-11-6 07:03

Vampire: the Masquerade TXT全角格式初始人物卡

(前言:请前辈们尽量拍砖,某半身人随时更改纰漏。顺便拜求一下VTM武器与防具设定~) <!--emo&(L)--><img src='http://www.cndkc.net/bbs_en/html/emoticons/heart.gif' border='0' style='vertical-align:middle' alt='heart.gif' /><!--endemo--> <br>—————————————————————————————————————————————————<br>角色姓名:     玩家姓名:                    年代纪:<br>年龄:  性别:  国籍/民族:  外貌特点:  身高:  体重:  衣饰风格:<br>(前)社会职业:    氏族:          里性格:      表性格:        <br><br><br>身体状态(HL):擦伤  轻伤(-1)  负伤(-1)  重伤(-2)  中创(-2)  伤残(=5)  |瘫痪|  休眠  消灭<br>伤害吸收(Soak):<br>冲击/致命伤害: =耐力+防具修正+(异能)<br>恶性伤害吸收:  =防具修正+(异能)<br><br>属性:(7/5/3)<br><br>体能<br>力量:·<br>敏捷:·<br>耐力:·<br><br>社交<br>魅力:·<br>操控:·<br>外貌:·<br><br>心智<br>知觉:·<br>智力:·<br>机智:·<br><br><br>能力:(13/9/5  注:初始上限3点 特长:名称,源自能力名)<br><br>天赋<br>警觉:<br>运动:<br>肉搏:<br>闪躲:<br>同情:<br>表达:<br>恐吓:<br>领导:<br>混黑帮:<br>掩饰:<br><br>技能(数值为零时可用属性判定)<br>驯兽:<br>手工艺:<br>驾驶:<br>礼仪:<br>枪术:<br>白刃战:<br>表演:<br>解锁:<br>潜行:<br>野外求生:<br><br>知识(非受训不可用)<br>人文:<br>电脑:<br>财务:<br>调查:<br>法律:<br>语言:<br>医药:<br>神秘学:<br>政治:<br>科学:<br><br><br>优点:<br>缺点(获得FP上限共7点):<br><br>异能(3点,随氏族)<br><br>背景(5,按社会职业)<br>盟友:<br>线人:<br>知名度:<br>世代:<br>畜物:<br>影响力:<br>导师:<br>物资:<br>仆役:<br>地位:<br><br>德行(7,每项基本值1点,随“道”)<br>[秘隐同盟之人性之道3项德行:]<br>良知:·<br>自制:·<br>勇气:·<br><br><br>人性:=良知+自制<br>意志力:=勇气     Dot(固定):      Pool(消耗):<br><br>血量(BP):起始值:    13th上限:10<br><br>(15点自由点采购)<br>*换算:<br>5自由点=1属性<br>2自由点=1能力<br>7自由点=1异能<br>1自由点=1背景<br>2自由点=1德行<br>1自由点=1人性<br>1自由点=1意志力<br><br>经验值:<br>   3点=1点新能力<br>   7点=1点新“道”<br>  10点=1点新异能<br>现在值x4=1点属性值<br>现在值x2=1点原有能力<br>现在值x5=1点氏族异能<br>现在值x7=1点非本氏族异能<br>现在值x4=1点第二“道”<br>现在值x2=1点德行<br>现在值x2=1点人性<br>现在值x1=1点意志力

地精狗狗 发表于 2005-11-6 09:51

血族亚种呀亚种!做事要做全套……

枫雪 发表于 2005-11-6 10:07

武器表<br><br>近战武器表<br>武器 伤害 隐蔽性<br>Sap Strength+1/B P<br>Club Strength+2/B T <br>Knife Strength+1/L J <br>Sword Strength+2/L T <br>Axe Strength+3/L N <br>Stake* Strength+1/L T <br>Chain Strength/B J 锁链可以用来缠绕别人,难度+1。<br>Klaive* Strength+2/A J 银圣刀,对狼人特效<br>Grand Klaive* Strength+3/A T 大银圣刀,对狼人特效<br>伤害性:B = 冲击性 L = 普通 A = 恶性<br>隐蔽性: P=口袋, J=夹克, T=大衣,N=不能<br><br>投掷武器表<br>武器 伤害 隐藏难度<br>Knife Strength/L P<br>Shuriken 3/L P<br>Rock Strength/B J<br>Spear Strength+1/L T<br>Polearm Strength+2/L N<br><br>远程武器表<br>武器 范例 伤害 射程 频率 弹夹 隐蔽性<br>Revolver, Lt. SWM640(.38 Special) 4 12 3 6 P <br>Revolver, Hvy. Colt Anaconda(.44 Magnum) 6 35 2 6 J <br>Pistol, Lt. Glock17(9mm) 4 20 4 17+1 P <br>Pistol, Hvy. SigP220(.45ACP) 5 30 3 7+1 J <br>Rifle Remington M-700(30.06) 8 200 1 5+1 N <br>SMG, Small* Ingram Mac-10(9mm) 4 25 3 30+1 J <br>SMG, Large* Uzi(9mm) 4 50 3 32+1 T <br>Assault Rifle* Steyr-Aug(5.56mm) 7 150 3 32+1 N <br>Shotgun Ithaca M-37(12&#39;Gauge) 8 20 1 5+1 T <br>Shotgun,Semi-auto Fiachi-Laul 12(12&#39;Gauge) 8 20 3 8+1 T <br>Crossbow 5 20 1 1 T<br>Long Bow 5 60 1 1 N<br>Short Bow 4 30 1 1 N<br>隐蔽性: P=口袋, J=夹克, T=大衣,N=不能<br>* - 该武器允许3发点射、自动和扫射。<br><br><br>Armor<br>等级 防护 惩罚<br>Class One (reinforced clothing) 1 0<br>Class Two (armor T-shirt) 2 1<br>Class Three (Kevlar vest) 3 2<br>Class Four (flak jacket) 4 3<br>Class Five (full riot gear) 5 4<br><br><br><br>血族亚种是什么玩意儿....bloodline? core rule里没有吧<br><br>另外,其实缺点是可以超过7点的,但是即使超过了也只能得到7点FP(某些有强烈扮演个性化人物想法的PC选一大堆缺点也是可以的,比如说blindness+dark fate <!--emo&B)--><img src='http://www.cndkc.net/bbs_en/html/emoticons/cool.gif' border='0' style='vertical-align:middle' alt='cool.gif' /><!--endemo--> )<br><br>伤害吸收也是分情况的:<br>Bash(冲击伤害) = 耐力+防具修正+(异能)<br>Lethal(致命伤害)= 同上<br>Aggrative(恶性伤害)= 防具修正 + (异能)<br><br><br>还有就是BP上限不止10,是跟着世代走的。<br>世代  Max BP<br>13 &nbsp;  10<br>12 &nbsp;  11<br>11 &nbsp;  12<br>10 &nbsp;  &nbsp; 13<br>9 &nbsp;  &nbsp;   14<br>8 &nbsp;  &nbsp;   15

傲红尘 发表于 2005-11-6 11:34

昨天末日守卫带VTM团,跑习惯了DND团后玩起来确实颇不适应……虽然以前过VTM无规则团,但认认真真按照规则来跑的,这还是头一回,无论是异能,技能,背景,都得好好斟酌,我昨天做的人物便颇有些废...<br><br>

枫雪 发表于 2005-11-6 13:39

VTM不一定需要战力,又不存在踢门地城也没野怪遭遇亚。<br>我现在团里修了感应术3的某人一样活得挺滋润的...

seraphina 发表于 2005-11-6 18:57

于是已经按照枫雪小恐龙殿的指导改正了。谢谢~ <!--emo&:lol:--><img src='http://www.cndkc.net/bbs_en/html/emoticons/laugh.gif' border='0' style='vertical-align:middle' alt='laugh.gif' /><!--endemo--> <br><br>那么能不能再给解释一下“远程武器表”中的“频率”和“弹夹”在战斗流程中如何应用……还有请问,射程单位是英尺么?或者是公尺?某半身人先在这里拜一个m(- -)m<br><br>P.S.: to狗狗:你说的是Ghoul么~?那个东东的做卡规则么,谁想带,自己去地城找来填……或者是有谁想做那个的角色?嗯,不反对……= =b<br>嗯,如果是14th Generation,套一个Thin Blood就是了……<br>或者你说的是Caitiff?(严重不解ing~)

傲红尘 发表于 2005-11-6 19:32

我们团的三人在互相不知底细的情况下都学了感应术 <!--emo&&lt;_&lt;--><img src='http://www.cndkc.net/bbs_en/html/emoticons/dry.gif' border='0' style='vertical-align:middle' alt='dry.gif' /><!--endemo--> <br><br>然后我跟柜厨还都学了奇术……

末日守卫 发表于 2005-11-7 10:08

似乎新版中意志Willpower=Resolve+Composure;而非单纯的勇气了;<br><br>建议参考苹果园ES哥哥的版本:<a href='http://www.ellesime.net/bbs/index.php?showtopic=991' target='_blank'>VTM中文版</a><br>

枫雪 发表于 2005-11-7 10:17

<!--QuoteBegin-Seraphina Buchwald+2005-11-06,18:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Seraphina Buchwald @ 2005-11-06,18:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 于是已经按照枫雪小恐龙殿的指导改正了。谢谢~ <!--emo&:lol:--><img src='http://www.cndkc.net/bbs_en/html/emoticons/laugh.gif' border='0' style='vertical-align:middle' alt='laugh.gif' /><!--endemo--> <br><br>那么能不能再给解释一下“远程武器表”中的“频率”和“弹夹”在战斗流程中如何应用……还有请问,射程单位是英尺么?或者是公尺?某半身人先在这里拜一个m(- -)m<br><br>P.S.: to狗狗:你说的是Ghoul么~?那个东东的做卡规则么,谁想带,自己去地城找来填……或者是有谁想做那个的角色?嗯,不反对……= =b<br>嗯,如果是14th Generation,套一个Thin Blood就是了……<br>或者你说的是Caitiff?(严重不解ing~) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--><br>弹夹就是枪的弹药量亚,打光了就要换弹夹或者装弹。不过跑团的时候最多也就计计左轮之类的弹药数吧,别的一般不大会用光。<br><br>频率是指这枪一回合内最多开火几次。<br><br>射程的单位似乎是码(yard) <!--emo&-_---><img src='http://www.cndkc.net/bbs_en/html/emoticons/sleep.gif' border='0' style='vertical-align:middle' alt='sleep.gif' /><!--endemo--> <br><br>Caitiff是劣族,没有得到sire的教育(sire挂了或者把你抛弃了),没有得到血族社会承认的血族。其实可以包括在氏族之内亚,他们学任何异能只需要当前等级*6的xp,比较便宜 <!--emo&:wub:--><img src='http://www.cndkc.net/bbs_en/html/emoticons/wub.gif' border='0' style='vertical-align:middle' alt='wub.gif' /><!--endemo--> ,不过会被严重鄙视,比14th Generation更严重。<br><br>ghoul也是凡人套个模版而已。

枫雪 发表于 2005-11-7 10:22

<!--QuoteBegin-末日守卫+2005-11-07,10:08 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (末日守卫 @ 2005-11-07,10:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 似乎新版中意志Willpower=Resolve+Composure;而非单纯的勇气了;<br><br>建议参考苹果园ES哥哥的版本:<a href='http://www.ellesime.net/bbs/index.php?showtopic=991' target='_blank'>VTM中文版</a> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--><br>新版基本上彻底改了,整个美德系统都变了。两者间没多少相似的地方...<br>另:新版是VTR

枫雪 发表于 2005-11-7 10:26

<!--QuoteBegin-傲红尘+2005-11-06,19:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (傲红尘 @ 2005-11-06,19:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 我们团的三人在互相不知底细的情况下都学了感应术 <!--emo&&lt;_&lt;--><img src='http://www.cndkc.net/bbs_en/html/emoticons/dry.gif' border='0' style='vertical-align:middle' alt='dry.gif' /><!--endemo--> <br><br>然后我跟柜厨还都学了奇术…… <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--><br>其实感应术比较大的作用是了解对方的情绪,对付NPC挺好用的。不过这用在PC互照上就很麻烦,对方还要告诉你自己的感受- -<br>那个分辨种族的其实作用一般亚。我上次看到core里面写了一段关于血族遇见其他血族后会自动产生一种焦躁紧张的敌对情绪,因为彼此是潜在的食物竞争者的关系。于是乎,血族认血族还是比较容易的 <!--emo&-_---><img src='http://www.cndkc.net/bbs_en/html/emoticons/sleep.gif' border='0' style='vertical-align:middle' alt='sleep.gif' /><!--endemo--><br><br>既然有奇术,也算有点战力吧。<br><br>其实战力这种东西,不靠异能也能有。我团里那个感应术3的人就没有学任何战斗技能,这才是完全无战力,不过他有财力...用钱摆平一切也是一种能力的表现。

pigrush 发表于 2005-11-7 14:20

是学徒老爷么……<br><br>话说偶的那个人物被dya称作学徒第二来着……

枫雪 发表于 2005-11-7 15:34

<!--QuoteBegin-pigrush+2005-11-07,14:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (pigrush @ 2005-11-07,14:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 是学徒老爷么……<br><br>话说偶的那个人物被dya称作学徒第二来着…… <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--><br> 看了看,你好似学徒和团里的另一个PC地结合体...<br><br>前者资源5,自带食物,知识系技能为主 + 后者少量武器技能,控制系的异能,不过那人是蓝血<br><br>话说回来,同时修Dominate , Presence到很高的话,感觉就像人格分裂呢。

RabbitSlayer 发表于 2005-11-7 22:49

“枫雪小恐龙殿”<br><br>如此可爱的名字啊,尤其是用在我崇拜的ST身上~ <br><br>怎么得来的? 十分好奇。。。Seraphina Buchwald大人不吝赐教亚~

seraphina 发表于 2005-11-8 08:43

在末日JJ的链接指引之下,某半身人于深夜溜进了苹果园……一不小心看到WoD区最伟大的也是唯一的一篇VTM战报……后果是,嗯,是严重的……开VTM团信心严重动摇中……(心目中的暗夜哥特形象彻底石化……并逐渐碎裂崩解中……ORZ)||||||||||<br><br>于是发布准ST禁令昭告天下:凡看过此战报者若要入团,将接受特~别~严~格~的审查……=&quot;=bbb<br><br>再次感谢枫雪小恐龙殿和所有辛勤的译者。m(- -)m<br><br>P.S.: to Rabbitslayer:嗯嗯,请看枫雪大人的ID和头衔……(滚翻20尺逃ing~)

枫雪 发表于 2005-11-8 09:01

寒.....<br><br>作为团员之一,我对楼上的准ST对那战报的感受很好奇,能否透露一二 <!--emo&:wub:--><img src='http://www.cndkc.net/bbs_en/html/emoticons/wub.gif' border='0' style='vertical-align:middle' alt='wub.gif' /><!--endemo-->

seraphina 发表于 2005-11-9 02:28

惊闻枫雪殿责问,Sera不敢打马虎眼,匆忙来报……然而事先声明,某对各位实战过VTM的前辈的崇敬之情正如98年夏季洪水一般,在研究D10规则的过程中以几何倍数激增中……然则那个战报写的实在,呃,太“妙趣横生”了一点点,所以……。||||||||||||<br><br>引用织羽JJ的话:“第一次见到混得这样惨无人道的血族”………………………………= =+<br><br>以下老实交待某半身人第一时间的(无责任自由联想,与文中角色关系其实不大……)读后感:<br>1.“旧社会(VDA)把人变成鬼,新社会(VTM)把鬼变得人不人,鬼不鬼”……<br>2.安妮赖斯婶婶你原来欺骗了全世界如此大量的纯真少女/男的感情……<br>3.“出来混的,早晚都是要还的。”——《无间道》<br>4.双手西瓜刀的苏格兰老爹最弓虽————!心~~~ <!--emo&(L)--><img src='http://www.cndkc.net/bbs_en/html/emoticons/heart.gif' border='0' style='vertical-align:middle' alt='heart.gif' /><!--endemo--> <br><br>嗯,其实那位刺客便是酷到跌渣。拜一个。

枫雪 发表于 2005-11-9 08:50

啊啊,我不是责问亚,只是好奇而已。<br><br>说起来,当时观众频道里某人曾艰难地打字说,我已经笑得从椅子上掉下去了.....<br><br>其实,当时的log比战报还要有趣- -<br><br>有文说WOD是哥德朋克风格的,你可以理解我们团其实是朋克风格的亚 <!--emo&:lol:--><img src='http://www.cndkc.net/bbs_en/html/emoticons/laugh.gif' border='0' style='vertical-align:middle' alt='laugh.gif' /><!--endemo-->  <!--emo&:lol:--><img src='http://www.cndkc.net/bbs_en/html/emoticons/laugh.gif' border='0' style='vertical-align:middle' alt='laugh.gif' /><!--endemo-->  <!--emo&:lol:--><img src='http://www.cndkc.net/bbs_en/html/emoticons/laugh.gif' border='0' style='vertical-align:middle' alt='laugh.gif' /><!--endemo-->

pigrush 发表于 2005-11-9 09:17

原来朋克风格是如此解释的么 <!--emo&:lol:--><img src='http://www.cndkc.net/bbs_en/html/emoticons/laugh.gif' border='0' style='vertical-align:middle' alt='laugh.gif' /><!--endemo--> <br><br>不过体现不出歌德风格也可以理解,毕竟我们都是阳光少年嘛,搞出灰暗的风格不是我们的特长 <!--emo&:D--><img src='http://www.cndkc.net/bbs_en/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

seraphina 发表于 2005-11-13 23:45

有几个极废问题,某半身人在手边能找到的所有规则中只找出寥寥答案……因此特来拜问前辈们。<br><br>1.对于frenzy的判定,规则上说“掷 self-control个骰子,DC大概在4~5。与Humanity有关事件,则DC可为(9-Humanity)”。“过于饥饿的情况下,BP一旦少于7-self-control便要过frenzy检定”。<br>那么如果是在人物犯下某项罪孽的情况下(例如杀死同族),该如何进行判定?苹果园VTM战报似乎提到需要用conscience相关。哪位大大能够详细说明一下……某万分感激……<br><br>2.某认为:Willpower dot=Courage 上限=固定值。但是如果Willpower用x个FP购买,则Willpower dot=Courage 上限+x=固定值。(是这样么~?)<br><br>3.请教Courage在何时可能用到?资料上说如果人物Rotschreck(例如面对烈火或阳光)便要过Courage检定。请问这是否掷Courage个骰子?具体DC又是什么~?<br><br>4.针对长者的谋杀(一次吸干)被称为Diablerie。如果以这种方式杀死比自己更为年轻的世代成员,是否也算Diablerie?这样是否会获得(除BP上升以外的)好处?是否需要承担下述风险:<br><br>“接下来,该是承担风险的时候了,对于血族社会而言, Diablerie是禁忌的罪行,无可赦免,你会减Humanity rating,至少降一,在(你和牺牲者的世代差)×年,至少为一年的岁月中,使用超感应(Auspex)异能可以看穿你曾犯过Diablerie恶行, 同时在(你和牺牲者的世代差)×月期间,你会放射出某种异样的气氛,让其它血族怀疑;利用Tremere的血之魔法(Thaumaturgy),也可能看穿千百年前所犯下的罪行,所以,避开这些通晓魔法的血族吧。”<br><br>5.04版的武器修正似乎是本帖第一页上枫雪殿给出的原VTM伤害骰的一半?拜求04版武器数据……(如果没有,某无良半身人便自作主张按照1/2设定了……)

枫雪 发表于 2005-11-14 10:42

<!--QuoteBegin-Seraphina Buchwald+2005-11-13,23:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Seraphina Buchwald @ 2005-11-13,23:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 有几个极废问题,某半身人在手边能找到的所有规则中只找出寥寥答案……因此特来拜问前辈们。<br><br>1.对于frenzy的判定,规则上说“掷 self-control个骰子,DC大概在4~5。与Humanity有关事件,则DC可为(9-Humanity)”。“过于饥饿的情况下,BP一旦少于7-self-control便要过frenzy检定”。<br>那么如果是在人物犯下某项罪孽的情况下(例如杀死同族),该如何进行判定?苹果园VTM战报似乎提到需要用conscience相关。哪位大大能够详细说明一下……某万分感激……<br><br>2.某认为:Willpower dot=Courage 上限=固定值。但是如果Willpower用x个FP购买,则Willpower dot=Courage 上限+x=固定值。(是这样么~?)<br><br>3.请教Courage在何时可能用到?资料上说如果人物Rotschreck(例如面对烈火或阳光)便要过Courage检定。请问这是否掷Courage个骰子?具体DC又是什么~?<br><br>4.针对长者的谋杀(一次吸干)被称为Diablerie。如果以这种方式杀死比自己更为年轻的世代成员,是否也算Diablerie?这样是否会获得(除BP上升以外的)好处?是否需要承担下述风险:<br><br>“接下来,该是承担风险的时候了,对于血族社会而言, Diablerie是禁忌的罪行,无可赦免,你会减Humanity rating,至少降一,在(你和牺牲者的世代差)×年,至少为一年的岁月中,使用超感应(Auspex)异能可以看穿你曾犯过Diablerie恶行, 同时在(你和牺牲者的世代差)×月期间,你会放射出某种异样的气氛,让其它血族怀疑;利用Tremere的血之魔法(Thaumaturgy),也可能看穿千百年前所犯下的罪行,所以,避开这些通晓魔法的血族吧。”<br><br>5.04版的武器修正似乎是本帖第一页上枫雪殿给出的原VTM伤害骰的一半?拜求04版武器数据……(如果没有,某无良半身人便自作主张按照1/2设定了……) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--><br> 1. 规则书上有个表,罗列了一般情况,没罗列的就ST自行决定吧(WOD很多地方需要ST自己把握)<br><br>Provocation             Difficulty<br>Smell of blood (when hungry)    3 (or higher in extreme cases)<br>Sight of blood (when hungry)    4 (or higher in extreme cases)<br>Being harassed          4<br>Life-threatening situation      4<br>Malicious taunts          4<br>Physical provocation        6<br>Taste of blood (when hungry)    6 (or higher in extreme cases)<br>Loved one in danger        7<br>Outright humiliation        8<br><br>然后,按照规则书上的说法,当frenzy可能产生严重的暴行时,PC可以按照9-conscinece的难度来投self-control抵抗。<br><br>In some cases, Kindred can manage to overcome the urge to frenzy. A vampire on the verge of frenzy must make a Self-Control roll against a variable difficulty. The difficulty is often 6 to 8, but if trying to overcome the urge to commit a blatantly evil act, the vampire&#39;s player can roll against a difficulty of (9 minus Conscience) instead. The character must score five successes to completely overcome the desires for violence, but even one success halts the frenzy temporarily. For each success below five, the character can resist the urge to frenzy for one turn. After this duration expires, the character may try again to gain extra successes and thus continue to resist the frenzy. Once five successes are acquired, over a greater or lesser period, the vampire resists the Beast&#39;s urges.<br><br><br>2. WP要分成永久值(permanent rating)和当前值(temporary pool)。WP的永久值的上限是10,不管你是啥都一样。 WP的永久值在刚开始做卡的时候,没有使用FP购买之前,起始值=courage,之后不管你是用fp买也好,xp买也好,上限就是10。<br>至于当前值,总是小于或者等于永久值,一般WP使用后,减少的是当前值而不是永久值,同时当前值也是可以通过一些方法恢复的,比如每天自动恢复一点...<br><br>3. 查书,查书,见表,见表,你到底看的是什么资料呢?规则书上写得很清楚<br>Provocation         Difficulty<br>Lighting a cigarette      3<br>Sight of a torch        5<br>Bonfire            6<br>Obscured sunlight       7<br>Being burned         7<br>Direct sunlight         8<br>Trapped in burning building   9<br><br><br>4. Diablerie研究的比较少,书上也没说diablerie弱者会如何,不过根据原理diablerie是吸收更强大的血液力量送而得到好处,个人认为吸收弱者的血液力量不会得到好处.....<br>不过即使吸收弱者,一样会被发现,持续时间是犯罪者和牺牲者之间的世代差,如果牺牲者比较弱,似乎按照1年来算。<br><br><br>5. 04年的,是VTR吧....等我回家去查查。不过,这个和你楼顶上的人物卡不是同一个系统下的,VTR和VTM完全是两套规则了。

seraphina 发表于 2005-11-15 00:20

<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 查书,查书,见表,见表,你到底看的是什么资料呢?规则书上写得很清楚<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--><br><br>启禀枫雪大人,某半身人首帖中说明全部资料来自地城了口牙……虽然……经大人提示,发现原来那些是不够的,有很多东西还是要到英文原版里面找……= =+<br>于是考虑买加了进口税的英文版还是加了翻译费的德文版中……OTZ|||||||||<br><br>如果可以,还是求一下VTR版武器资料,在此谢过前辈m(- -)m

枫雪 发表于 2005-11-15 08:47

OCR后的PDF规则书只有2M不到的大小 <!--emo&-_---><img src='http://www.cndkc.net/bbs_en/html/emoticons/sleep.gif' border='0' style='vertical-align:middle' alt='sleep.gif' /><!--endemo--><br><br>VTR...昨天晚上回家后已经忘记了,那么今晚再说<br><br><br><br>Ranged Weapons Chart<br><br>Type     Damage   Ranges   Clip   Strength   Size   Cost  <br>Revolver, Lt.   2    20/40/80   6      2     1     •• SW M640<br>(.38 Special)<br>Revolver, Hvy.  3    35/70/140   6      3     1     •• SW M29<br>(.44 Magnum)<br>Pistol, Lt.     2    20/40/80   17+1    2     1     ••• Glock 17<br>(9mm)<br>Pistol, Hvy.    3    30/60/120   7+1    3     1     ••• Colt M1911A1<br>(.45 ACP)<br>Rifle†       5    200/400/800  5+1    2     3     •• Remington<br>M-700 (30.06)<br>SMG, Small*   2     25/50/100  30+1    2     1     ••• Ingram Mac-10<br>(9mm)<br>SMG, Large*†  3     50/100/200  30+1    3     2     ••• HK MP-5<br>(9mm)<br>Assault Rifle*†  4     150/300/600 42+1    3     3     ••• Steyr-Aug<br>(5.56mm)<br>Shotgun†    4***    20/40/80  5+1     3     2     •• Remington M870<br>(12-Gauge)<br>Crossbow**†   3     40/80/160  1      3     3     •••<br>Damage: Indicates the number of bonus dice added to your dice pool for using the weapon. Firearms deliver<br>lethal damage against ordinary people. The type of damage may vary against supernatural enemies such as vampires,<br>which suffer only bashing damage from conventional firearms.<br>Ranges: The numbers are short/medium/long ranges in yards. Attacks at medium and long range suffer a -2 and -<br>4 penalty, respectively.<br>Clip: The number of shells a gun can hold — a “+1” indicates a bullet can be held in the chamber, ready to fire.<br>Strength: The minimum Strength needed to use a weapon effectively. A wielder with a lower Strength suffers a<br>-1 penalty on attack rolls.<br>Size: 1 = Can be hidden in hand, 2 = Can be hidden in coat, 3 = Cannot be hidden on one’s person<br>Cost: The minimum dots in the Resources Merit usually required to purchase the weapon.<br>† This weapon requires two hands. If used one-handed, the Strength requirement increases by one. You need a Strength of 4<br>to wield a shotgun one-handed without penalty, for example.<br>* Indicates that the weapon is capable of autofire (short bursts, medium bursts and long bursts — see p. 160.)<br>** Crossbows require three turns to reload. A character may use a crossbow to attempt to stake a creature with a targeted<br>shot (-4 penalty and a minimum of three points of damage must be inflicted in a single attack).<br>*** 9 again (see p. 134)

枫雪 发表于 2005-11-15 21:23

Melee Weapons Chart<br>Type      Damage       Size        Cost     Special<br>Sap       1 (B)         1         •       Knockout (p. 168)<br>Brass Knuckles  1 (B)        n/a         •       Brawl*<br>Club (wood)   2 (B)         2         n/a<br>Mace (metal)   3 (B)         2         ••<br>Knife       1 (L)         1         •<br>Rapier      2 (L)         2         ••       Armor piercing 1 (p. 167)<br>Sword      3 (L)         2         ••<br>Katana      3 (L)         2         •••      Durability +1**<br>Greatsword†   4 (L)         3         •••<br>Small Ax     2 (L)         1         •<br>Large Ax†    3 (L)         3         ••       9 again (p. 134)<br>Great Ax†    5 (L)         4         •••      9 again (p. 134)<br>Stake***    1 (L)          1        n/a<br>Spear†     3 (L)         4         •       +1 Defense****<br>Type: Your character may use many other types of weapons (meat cleavers, halberds, hammers). Use the<br>traits from the above lists that best approximate those weapons. See p. 136 for determining the traits of improvised<br>weapons. Note that improvised weapons automatically suffer a -1 penalty.<br>Damage: The number of bonus dice added to dice pools when using the weapon. The type of damage<br>inflicted is also indicated: aggravated (A), lethal (L) or bashing (B).<br>Size: 1 = Can be hidden in hand, 2 = Can be hidden in coat, 3+ = Cannot be hidden. Size is also used to<br>indicate the minimum Strength needed to use a weapon effectively. A wielder with a lower Strength suffers a -1<br>penalty on attack rolls.<br>Cost: The minimum dots in the Resources Merit usually required to purchase the weapon. The “n/a” entry<br>indicates that the item can be created rather than purchased.<br>† This weapon requires two hands. If used one-handed, the Strength requirement increases by one. You need a Strength<br>of 4 to wield a greatsword one-handed without penalty, for example.<br>* This weapon uses the Brawl Skill instead of Weaponry.<br>** Katanas are well-crafted swords. They do not break easily. See “Targeting Items,” p. 138.<br>*** The attacker must target the heart (-4 penalty) and do a minimum of three points of damage in a single attack.<br>**** The spear-wielder gains a+1 Defense bonus when fighting unarmed targets due to his weapon’s superior reach,<br>allowing him to keep a greater distance from a foe.

枫雪 发表于 2005-11-15 21:33

Armor Chart<br>Class           Rating Strength Defense Speed Cost<br>Modern<br>Reinforced/thick clothing  1/0   1     0    0   n/a<br>Kevlar vest* (thin)     1/2   1     0    0   •<br>Flak jacket*        2/3   1     -1    0   ••<br>Full riot gear*       3/4   2     -2    -1   •••<br>Archaic<br>Leather (hard)       1/0   2     -1    0   •<br>Chainmail         2/1   3     -2    -2   ••<br>Plate           3/2    4     -2   -3   ••••<br>* This type of armor is bulletproof.<br>Rating: Armor provides two kinds of protection: against general attacks and against Firearms attacks. The<br>number before the slash is armor rating for most kinds of attacks (for close combat and thrown ranged attacks,<br>whether bashing, lethal or perhaps aggravated). The second number is for Firearms attacks — guns and bows.<br>Bulletproof armor (kevlar vest, flak jacket and full riot gear) also downgrades damage done in Firearms attacks from<br>lethal to bashing.<br>Strength: Armor is often heavy and cumbersome. If your character does not have sufficient Strength to wear<br>it, she cannot perform at peak efficiency. If your character’s Strength is lower than that required for armor worn, her<br>Brawl and Weaponry attacks suffer a -1 penalty.<br>Defense: The penalty imposed on your character’s Defense trait for the armor worn.<br>Speed: The penalty imposed on your character’s Speed trait for the armor worn.<br>Cost: The minimum dots in the Resources Merit usually required to purchase the armor.

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