一个小问题:恐惧和纠缠
这是根据phb咬文嚼字的怪问题而已<br>如果处于惊惧状态的pc被纠缠术缠绕住的话是不是看作无法逃脱而被迫开始战斗……<br>当然一切以dm为准 <br>只是好奇而已 被entangle时,如果威胁范围内有敌人,也就是说敌人在威胁你,那么无法逃脱时当然被迫战斗。<br>如果无法逃脱却主动用弓箭去攻击远处的敌人,显然是不符合恐惧状态的情理的。<br><br>恩,以上。 <!--QuoteBegin-Doggy the Goblin+2005-04-30,10:52 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Doggy the Goblin @ 2005-04-30,10:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 被entangle时,如果威胁范围内有敌人,也就是说敌人在威胁你,那么无法逃脱时当然被迫战斗。<br>如果无法逃脱却主动用弓箭去攻击远处的敌人,显然是不符合恐惧状态的情理的。<br><br>恩,以上。 <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--><br> 如果举弓尝试瞄准pc的话,我觉得从实际上来说也可以视作一种威胁,因为这算反击不算抢先攻击…………<br>理解无知,忽视我的一切bc言语 <!--QuoteBegin-月上兔+2005-04-30,10:57 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (月上兔 @ 2005-04-30,10:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 如果举弓尝试瞄准pc的话,我觉得从实际上来说也可以视作一种威胁,因为这算反击不算抢先攻击…………<br>理解无知,忽视我的一切bc言语 <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--><br> 然则这种情况下,PC可以完全防御 <!--emo&^_^--><img src='http://www.cndkc.org/bbs_en/html/emoticons/happy.gif' border='0' style='vertical-align:middle' alt='happy.gif' /><!--endemo--> <br><br>如果是我定房规,在前一帖里提到的“允许近战攻击”必然要承受-2或以上的士气减值(恐惧时因无法逃跑而对敌人攻击,几乎就是下意识内完成的自卫动作亚),而且不允许“非投掷武器类型”的远程攻击(情急之中抓起什么东西扔出去是很正常的,但瞄准和发射却显得太冷静了)。 Frightened: Characters who are frightened are shaken, and in addition they flee from the source of their fear as quickly as they can. They can choose the path of their flight. Other than that stipulation, once they are out of sight (or hearing) of the source of their fear, they can act as they want. However, if the duration of their fear continues, characters can be forced to flee once more if the source of their fear presents itself again. <span style='color:red'>Characters unable to flee can fight (though they are still shaken).</span><br><br>Panicked: Characters who are panicked are shaken, and they run away from the <br>source of their fear as quickly as they can. Other than running away from the source, their path is random. They flee from all other dangers that confront them rather than facing those dangers. <span style='color:red'>Panicked characters cower if they are prevented from fleeing.</span><br><br>Cowering: The character is frozen in fear and can take no actions. A cowering character takes a –2 penalty to Armor Class and loses her Dexterity bonus (if any).页:
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