给你的角色起一个好名字
<span style='color:blue'>来源:Hero Builder’s Guild</span><br><br>让一个人物富有内涵的最快方式莫过于给他取个好名字。为某个物品取个名字有助于我们识别并认知它们。而人物有个好名字,则提供了一个绝好的角色扮演的空间——你可以此来想象自己在游戏中是一个怎样的角色,而其他玩家以可以此来决定在游戏中用何种态度来对待你的人物。<br>文字以我们尚不能完全理解的方式影响着人们的言行举止。在大部分玩家在扮演一个名叫Yurk的人物时,会大不同于他扮演一个名叫Dobb Fimblefingers或Sleldra Aruthien的人物。很不幸的是,对一些玩家,特别是一些新手来说,给他们扮演的人物起一个合适的名字是相当困难的一件事情。在这个附录里,我们提供了一些关于命名的指导:哪些可以,哪些不可以。并且,这个附录中列出了数百个以种族划分,并可立即使用的名字。无论是DM或者玩家都可以把它作为一份简单命名规则的参照表。<br><br><b>需要避免的几点</b><br>第一条需要避免的是:不要起太过于普通的名字(如Bob等)<br>当你为人物命名时,应该避免一些过于普通的名字,如:Jim, Betty, Dave, Sue和Bob。请记住:龙与地下城是一个奇幻的世界,在这个世界里,魔法是真实存在并可实际使用的;而人类不过是大量种族中的一个组成部分罢了。换句话说:这是一个虚拟的世界。<br>奇幻风格的名字是使玩家融入这个虚拟游戏世界的重要因素。把具有奇幻世界的名字和人们普遍使用的名字放在一起是非常不协调的,除非使用后者是有意搞笑。因此,Finieous Fingers的伙伴叫做Fred和Charly,而亚瑟王和他的骑士们遇到的魔法师叫做Tini,如此等等。请牢记:我们刚才提及的那些真实世界的名字将会破坏游戏气氛,以它们为名真是一个相当拙劣的模仿。<br><br>第二条需要避免的是:不要起著名的奇幻人物名字(如Merlin等)<br>因为许多玩家建立人物时,都会受到著名奇幻小说或电影中的角色的影响。很自然的,很多玩家在创建角色时,会从著名角色身上获得灵感发展成直接借用他们的名字。你则一定要避免这种情况。<br>借用著名奇幻角色的名字,只能使你的人物成为一个单纯的复制品。如果你原封不动的使用著名角色的名字,同样会造成另一个严重问题——大大提高别的玩家对你人物的误解:“不,我不是那个Conan!”所以,你可以从著名的奇幻人物身上获取灵感,但记住要自己取一个合适的名字。<br>作为这条规则的一个特例,从著名小说或者电影中找一个不是那么有名的名字或许是一个可取的办法。把自己的法师人物命名叫作Gandalf或者Saruman不是正确的做法,但如果你使用“Curunir”或者“Olorin” (出自于魔戒的同一个人物的不同名字),也许你的同伴不会觉得有什么问题, 除非他们将这本1200页的书一字不漏的仔细阅读一遍。<br><br>第三条需要避免的是:不要起个可笑的名字。<br>游戏起初,起个幽默点的名字看起来是个不错的主意。但在你不断的提升人物等级的过程,你会不断为有这样一个愚蠢的名字(比如:Tim the Dim, Fonkin Hoddypeaks, or Gleep Wurp the Eyebiter)感到非常的懊恼。也许人物会在你厌倦之前死去,但非常有可能的是:你直到最后都在使用着一个叫“半熟的Rary”的20级法师。<br><br><b>需要注意的几点</b><br>第一条需要主意的是:从其它的空间与时间中借用名字<br>龙与地下城是一个融合了史诗传说,中世纪欧洲的环境和古代神话为一体的系统。就像我们的文化中充满了来自于圣经、古代文明和自创发明的多种多样的名字一样,龙与地下城的人物角色也可以从其它的时间与空间中借用名字。如果一个DM希望他的战役有着真实的历史气息的话,他可能会设定一个讲着中世纪英语的一个村庄。如果另一个DM强调战役的奇幻元素,那么她完全可以给NPC起由自己发明的名字。<br>其他文化,如来Mabinogion、古代冰岛、北欧神话、亚瑟王传奇和古埃及神话中的名字,也是一个丰富的名字来源,只要你能够避免选择一个过于著名的名字(如选择Angantyr,不选择Beowulf)<br><br>第二条需要主意的是:通过普通名词和地名构成名字<br>许多单词本身并非典型的名字,然而由他们构成名字则给人留下了深刻的印象(如:River Phoenix, Stone Phillips, Chelsea Clinton)。同样的,如果这个名字跟内容无关,那么它也会是一个想当有意思的名字(如:Deacon, Bishop)。而稍改动一些单词,也能够让名字看起来很不错,如:Rivern, Parsons, Vicars。<br>由倒置名词和由颠倒字母而构成的单词组成的名字(如:Tewtenoj, Koocetnom, Piks Hplar)在部分人中非常受欢迎,而另一部分人则对之嗤之以鼻。所以,如果你要起这样的名字,你就必须把自己和与你一起游戏的同伴的喜好综合起来考虑。另外,除非你在一个充满着部落风情的战役中扮演角色,否则请避免取诸如River speaker, Turtlerider, Fireson等的名字,因为这些名字来源于一些民间的传统故事,与大部分玩家所熟悉的传统主流奇幻故事完全不同。<br>一般来说,在看书时要保持注意力集中。一旦当你发现一个好名字或者灵机忽现时,把它写下来。那么当你在建立一个人物角色时,你会在日积月累而成的列表中发现一个非常适合他(她)的名字。<br>第三条需要主意的是:从全局考虑<br>从那些熟知命名法的专家身上获取灵感也是一个非常讨巧的办法。在需要灵感时,找出你喜欢书中人物的作者,并以他的风格为模版给你的人物命名。J.R.R. Tolkien和Dunsany爵士的命名风格相当独特,因为这两人的作品中都有着大量奇思妙想的名字。<br>有时候,借鉴其他语言也能有助于你的角色充满着异国情调,就像Gary Gygax以芬兰古代史诗为原型创造人物;又或者如Tolkien最先决定以古挪威语而后来转而以希伯来语为模版创造了他的矮人语;他后来又以威尔士语为基础创造了辛达林(灰精灵)语,所以他创造的精灵语与的矮人语截然不同。一本土著语词典或者一张哥特式单词表一定会给你一个新奇而结构合理的单词,有趣名字正来源于此。同时,你需要不断的试验,直到找到一个适合你的命名法则。<br><br><b>绰号</b><br>就像真实世界一样,过于复杂或者过长的名字总是会被DM和同伴用绰号来缩短甚至代替。给你自己起一个将可长久使用的名字,就像“Catharandamus”可以被略称为“Cath”, “Makarios”可以被改为“Kar”等等。<br>一个简单的名字甚至也有可能在闲聊中被略称。所以,想要避免这种情况的话,聪明的做法是预先设定好你的名字将会被缩短成什么样。Fenwark可以被缩写成Pen,但Dudley可能不适合被称为Dud(Ley或者Lee则是另一个例子)。<br>一些冒险家在开始自己的冒险旅程时采用一些专门的名字,用以保护自己的家人,或者表示他们已经彻底告别初出茅庐时的穷酸像,亦或者是仅仅起个自我期望式的名字。<br><br><b>姓氏</b><br>在中世纪文化的影响下,多数人仅有一个单一(固定)的名字。而家族名(姓氏)给你的角色提供了一个很好的机会来完善人物的背景资料,一个关于你家族或部族的资料。Joost Brakebery这个名字可能对其他Brakebery部族的人们没有多大意义,但对Brakebery部族的朋友或者敌人却有着重大的含义,并给人物的成长提供一个很好的角色扮演空间。<br>一些人很喜欢使用姓氏,而另一些人则对他的名字竟然有两个单词(名+姓)而感到厌烦。所以,在大部分龙与地下城游戏中,一部分人有姓氏而另一部分没有。处理这种情况的最好解决方式是:人物是否拥有姓氏起决于他的家乡文化而非他的种族。也就是说,在一个世纪里,并非一个种族使用着姓氏,而另一个种族则没有(如:半身人有姓氏,而同时精灵们却没有)。正确的情况应该是这样的:一个村庄中的所有种族,包括人类、矮人、精灵等等,都使有姓氏;而在另一个城镇里,所有的人都没有。总的来说,那些有着姓氏的玩家人物应该来自于同一个地方,而那些没有则来自另一地。<br>当然,你可以在自己的战役模组中使用其它的规则。一个较为普遍的做法是半身人有着家族姓氏,矮人有着部族名,而半兽人仅有个名字或者仅仅使用着一个绰号。<br><br><br><br><!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1--><br>English<br>Nothing translates a bundle of statistics into a character faster than a good name. Giving names to things helps us identify them—and identify with them. The right name provides a roleplaying hook, both in you perceive yourself and in how others respond to you.<br>Languages affect our behavior in ways we don’t complete understand. Most players would roleplay a character named Yurk quite differently from one named Dobb Fimblefingers or Seledra Aruthien. Unfortunately, nothing is more difficult for some players, especially new ones, than coming up with good names for their characters. This appendix offers some guidelines—both dos and don’ts—as wellas a list of several hundred ready-to-use names, divided by race. DMs as well as players should find these lists handy as a source or PC and NPC names.<br>Don’t #1:NO Bobs. When naming you character, avoid everyday names like Jim, Betty, Dave, Sue, or Bob. The D&D world is a fantasy place, where magic is real and humans are only one of many races. In other worlds, it’s not like the real world.<br>Fantasy names are an important part of the distancing effect. The disharmony between a fantasy world and familiar real-world names works only when the latter are used for deliberate comic effect. Thus Finieous Fingers’s sidekicks were named Fred and Charly, Monty Pythos’s King Arthur and his knights meet a wizard called Tini, and so forth. Be warned that such references to the real world break the mood of the game and are only appropriate to parodies.<br>Don’t #2: No Merlins. Because many a character is inspired by someone in a fantasy story or a movie, it’s a natural impulse to borrow the name as well as the character concept. Avoid the temptation.<br>Stealing the name of a well-known fantasy character reduces your character to a mere clone of the original. Similarly, applying a familiar name to a wholly new character creates the different problem, of raising false expectations in everyone who hears the name. (“No, I’m not that Conan”) Acknowledge the inspiration, but make the concept you own-with a name to match.<br>As an exception to the rule, note that lesser known names from very weill known sources might still be good possibilities. You don’t want to name your wizard Gandalf or Saruman, but your fellow player may not recognize “Curunir” and “Olorin” (different names for the same characters from Lord of the Rings, but they’ll only know that if they paid close attention throughout a 1200-page book).<br><br>Don’t #3: No Joke name. It might seem a good idea at the time, but the longer you play the character and the better he or she becomes, the more you’re going to regret having saddled him or her with a silly name (such as Tim the Dim, Fonkin Hoddypeaks, or Gleep Wurp the Eyebiter).Maybe your character will die before you tire of the joke, but you might find yourself stuck stick with a 20th-level wizard named Medium Rary.<br><br>Do #1: Borrow Names from Other Times and Places. <br>D&D is an eclectic mix of generic fantasy, medieval Europe, and myth. Just as our own culture is filled with names from a wide variety of sources—the Bible, ancestral cultures, and sheer invention—so too the same group of D&D characters can have names drawn from different times and places. Thus a DM who wants a dash of historical verisimilitude might populate a village with names drawn from medieval England. Another who wants to stress the fantasy element could use entirely invented names for her NPCs.<br>Myths and legends from other cultures—The Mabinogion, the Elder Edda and Norse sagas, the Arthurian cycle, tales from Sumer or ancient Egypt— are a particularly rich source of interesting names to pick and choose from, so long as you avoid the better-known names(Beowulf, no; Angantyr, yes).<br><br>Do #2. Make Names Out of Common Nouns and Place-Names. <br>Many words not typical as given names nevertheless make effective monikers (River Phoenix, Stone Phillips, Chelsea Clinton). Likewise, titles divorced from their context may serve as interesting names (Deacon, Bishop). Slightly altering the word can improve the name: Rivern, Parsons, Vicars.<br>Inversions and anagrams (Tewtenoj, Koocetnom, Piks Hplar) are popular among some and despised by others; consult your own preference and those of the people you game with. Unless you’re in a campaign with a tribal flavor, avoid compounds like River speaker, Turtlerider, Fireson, etc. except as honorifics. These names often come out of a folktale tradition quite different from the mainstream fantasy tradition most players will be drawing from. <br>Generally, just keep your eyes open during your reading. When you see a good name or when some thing you read sparks an idea for one, jot it down. Then the next time you roll up a character, look through your list and pick one that fits the character as you conceive of him or her.<br><br>Do #3. The Whole Cloth. <br>People with a gift for nomenclature often find that it’s best to simply make up names. If you need something to work with to jump-start your inspiration, find an author whose character names you like and model your new names on his or her style. J.R.R. Tolkien and Lord Dunsany are particularly recommended as models, because both men’s work contains a vast range of names that deftly create a sense of wonder.<br>Sometimes it helps to pick a foreign language to give a touch of exoticism, as when Gary Gygax modeled his character Mordenkainen on names from the Finnish Kalevala, or when Tolkien decided to model his Dwarvish first on Old Norse and later on Hebrew. He further based his Sindarin on Welsh so that his elven and dwarven names would be completely dis tinct. An Aborigine dictionary or Gothic word list is guaranteed to provide you with unfamiliar words and sound combinations that can serve as the basis for some interesting names. Experiment until you find a method that works well for you.<br><br>SURNAMES<br>In medieval cultures, most people had only a single (given) name. Family names (surnames) add a nice touch and establish that your character is part of a larger whole, his or her extended family or clan. Joost Brakenberry may have given no thought to all the other Brakenberrys out there, but the name means something to friends and enemies of her clan and can serve as a great roleplaying hook for future adventures. <br>Some players like to use surnames, and others would just as soon dispense with the bother of coming up with not just one name but two. So in most D&D adventures, some characters will have surnames and some won’t. The best way to treat this is to assume that the use of surnames is a cultural, not a racial, characteristic. That is, it’s not that halflings use surnames and elves don’t, it’s that the folks in one village—humans, dwarves, elves, and everybody—use surnames while those in another town might dispense with them altogether. Player characters with surnames can be assumed to come from one sort of place, those without from the other. <br>Of course, you’re free to make other arrangements for your own campaign. One popular arrangement is to have halflings with family names, dwarves with clan names, and halforcs with only a given name or even just a nickname.<br><!--c2--></td></tr></table><span class='postcolor'><!--ec2--> 似乎是火星。。。不送 <!--QuoteBegin--星之行者+2003-09-15,19:17 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (星之行者 @ 2003-09-15,19:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 似乎是火星。。。不送 <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--><br> 难道以前已经有译稿了?<br><br>能否给我学习一下,谢谢~页:
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